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v3.5 core class characters
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<blockquote data-quote="Li Shenron" data-source="post: 1019478" data-attributes="member: 1465"><p>While it's true that the 4 cre classes are the least changed ones, I wouldn't say that they "got the shaft". Yes, everybody else received more attention and bigger improvements, sometimes in the form of brand new abilities. Ftr, Cle, Rog and Wiz (and Sor also, except for the new thing of swapping spells) were left basically untouched directly, and changes are only indirect: spells for Cle and Wiz, skills for Rog, feats for Ftr.</p><p></p><p>It's possible that the 4 core classes were solid and well-playable enough that didn't need any little boost to promote playing. After all, there are many people who thought that Rangers sucked, or Bards, or Sorcerers, or Druids, or Monks (but other people thought they rocked!). Almost nobody think the Cleric or Rogue sucked!</p><p></p><p>I had only some concern of mine about the Wizard, which is possibly my favourite class if there is any: I wanted something to make players wish to be straigth Wiz without taking PrCl, but this was not addressed at all, probably I am the only one who felt that way. I wanted better rules for specializing, because I never thought it made sense to have completely forbidden schools and that specialization was to be taken at 1st level, but again this is my taste, and probably it would have been too much a big change. I also don't like the spellbook rules when it comes to the fact that a Wiz without his spellbook is utter zero, and I would have liked Spell Mastery to become an automatic class feature OR a free feat every X levels to help this. But these are not needed in order to adjust the power or playability of a Wiz.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1019478, member: 1465"] While it's true that the 4 cre classes are the least changed ones, I wouldn't say that they "got the shaft". Yes, everybody else received more attention and bigger improvements, sometimes in the form of brand new abilities. Ftr, Cle, Rog and Wiz (and Sor also, except for the new thing of swapping spells) were left basically untouched directly, and changes are only indirect: spells for Cle and Wiz, skills for Rog, feats for Ftr. It's possible that the 4 core classes were solid and well-playable enough that didn't need any little boost to promote playing. After all, there are many people who thought that Rangers sucked, or Bards, or Sorcerers, or Druids, or Monks (but other people thought they rocked!). Almost nobody think the Cleric or Rogue sucked! I had only some concern of mine about the Wizard, which is possibly my favourite class if there is any: I wanted something to make players wish to be straigth Wiz without taking PrCl, but this was not addressed at all, probably I am the only one who felt that way. I wanted better rules for specializing, because I never thought it made sense to have completely forbidden schools and that specialization was to be taken at 1st level, but again this is my taste, and probably it would have been too much a big change. I also don't like the spellbook rules when it comes to the fact that a Wiz without his spellbook is utter zero, and I would have liked Spell Mastery to become an automatic class feature OR a free feat every X levels to help this. But these are not needed in order to adjust the power or playability of a Wiz. [/QUOTE]
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