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v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="maggot" data-source="post: 1172370" data-attributes="member: 1005"><p>First of all, great work. Thank you very much.</p><p></p><p>Now for some questions:</p><p></p><p>How come damage for breath weapons and touch attacks are expressed in dice of damage? Shouldn't it be average damage. It makes it tough to convert 10d10 fire damage into CR.</p><p></p><p>There is a discrepency between the breath weapon CR multiple for ranged single target effect (x1) and the example gorgon (x1.5).</p><p></p><p>How is the ghoul's touch attack CR+0.1 when the value is CR+0.1/spell level? What spell is the touch simulating? I would say at least CR+0.2.</p><p></p><p>Should a creature that gains abilities with stat bonuses (such as an incorporeal undead gaining deflection bonus with gains in charisma) receive a CR adjustment because of this? I'm thinking of a spectre sorcerer gets a whole lot more out of eagle's splendor than a kobold sorcerer?</p><p></p><p>And maybe in the same vein, shouldn't a creature that has multiple attacks have more of a CR increase when its strength increases? All the damage CRs listed was without strength, but a point of strength does a lot more for a marilith's multiple attacks than for a nightwalker.</p><p></p><p>Should a bonus feat that is selectable such as a human bonus feat be worth more than a fixed bonus feat? (I'm not sure, but a creature just like a human but with power attack as a bonus feat seams weaker than a human in a lot of ways.)</p><p></p><p>I noticed elves did not get adjustments for their martial weapons, and dwarves did not get adjustments for their weapon familiarity.</p><p></p><p>Now an overall design question: If a party of four 20th level charcters (PEL 20) took on a balor (EL20), the would get 6000xp (300*party level) and use about 25% of their resources (table 2-6). If the same party tackled two balors at the same time (EL 22), the xp would be 12000 (600*party level) and they would use about 50% of their resources (table 2-6). But this second result is the same as fighting two combats each against one balor. I would say that fighting two balors at once is significantly harder than fighting one balor at a time twice. I realize this is a problem with the standard CR system as well, but I would like a solution for this flaw.</p><p></p><p>Again, thank you for all your hard work. Sorry for the long post, but I'm really exited about all this work, and would love to put it into play.</p></blockquote><p></p>
[QUOTE="maggot, post: 1172370, member: 1005"] First of all, great work. Thank you very much. Now for some questions: How come damage for breath weapons and touch attacks are expressed in dice of damage? Shouldn't it be average damage. It makes it tough to convert 10d10 fire damage into CR. There is a discrepency between the breath weapon CR multiple for ranged single target effect (x1) and the example gorgon (x1.5). How is the ghoul's touch attack CR+0.1 when the value is CR+0.1/spell level? What spell is the touch simulating? I would say at least CR+0.2. Should a creature that gains abilities with stat bonuses (such as an incorporeal undead gaining deflection bonus with gains in charisma) receive a CR adjustment because of this? I'm thinking of a spectre sorcerer gets a whole lot more out of eagle's splendor than a kobold sorcerer? And maybe in the same vein, shouldn't a creature that has multiple attacks have more of a CR increase when its strength increases? All the damage CRs listed was without strength, but a point of strength does a lot more for a marilith's multiple attacks than for a nightwalker. Should a bonus feat that is selectable such as a human bonus feat be worth more than a fixed bonus feat? (I'm not sure, but a creature just like a human but with power attack as a bonus feat seams weaker than a human in a lot of ways.) I noticed elves did not get adjustments for their martial weapons, and dwarves did not get adjustments for their weapon familiarity. Now an overall design question: If a party of four 20th level charcters (PEL 20) took on a balor (EL20), the would get 6000xp (300*party level) and use about 25% of their resources (table 2-6). If the same party tackled two balors at the same time (EL 22), the xp would be 12000 (600*party level) and they would use about 50% of their resources (table 2-6). But this second result is the same as fighting two combats each against one balor. I would say that fighting two balors at once is significantly harder than fighting one balor at a time twice. I realize this is a problem with the standard CR system as well, but I would like a solution for this flaw. Again, thank you for all your hard work. Sorry for the long post, but I'm really exited about all this work, and would love to put it into play. [/QUOTE]
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