Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
v4: Challenge Ratings pdf (3.5 compatible)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 1172702" data-attributes="member: 326"><p>Hi there maggot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>My pleasure, glad you like it.</p><p></p><p></p><p></p><p>Fire away.</p><p></p><p> </p><p></p><p>The reason is twofold. Firstly because I want to make things as accessible as possible.</p><p></p><p>Secondly because it ties in with everything I'm setting up with the Immortals Handbook and the Design Parameters where I advocate things are always rated using the same type of dice: force d4; energy d6; aligned damage d8 etc.</p><p></p><p>So this way you can have in the Design Parameters that you gain 40 dice for a Breath weapon at 40 HD and its all uncomplicated.</p><p></p><p></p><p></p><p>10d10 = 55 divided by 3.5 = 15.7 d6</p><p></p><p></p><p></p><p>So it appears. DOH! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>Well technically I would rate Paralysis Touch as +0.2, But the Ghouls Paralysis Touch is really weak, hence it was reduced a bit.</p><p></p><p></p><p></p><p>I usually give a flat bonus for things like that. Usually five times the minimum bonus (or ten times for epic monsters).</p><p></p><p>eg. Deflection would give a minimum of +0.1 (1 point of deflection) so Deflection in a template would rate +0.5 (or +1 on an epic template/monster).</p><p></p><p></p><p></p><p>I prefer to keep ability scores tied to why they ascend rather than the effects the ascension creates.</p><p></p><p></p><p></p><p>I think its easiest to just rate them all equal.</p><p></p><p></p><p></p><p>There are probably a few minor bonuses that I omitted; either I missed them completely or they were so insignificant that I chose to leave them out.</p><p></p><p></p><p></p><p>I'll have a think about it. </p><p></p><p> </p><p></p><p>My pleasure.</p><p></p><p> </p><p></p><p>Don't be silly, no apologies necessary...it wasn't that long anyway you should see some of my other threads. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>Well have fun getting your feet wet with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1172702, member: 326"] Hi there maggot! :) My pleasure, glad you like it. Fire away. The reason is twofold. Firstly because I want to make things as accessible as possible. Secondly because it ties in with everything I'm setting up with the Immortals Handbook and the Design Parameters where I advocate things are always rated using the same type of dice: force d4; energy d6; aligned damage d8 etc. So this way you can have in the Design Parameters that you gain 40 dice for a Breath weapon at 40 HD and its all uncomplicated. 10d10 = 55 divided by 3.5 = 15.7 d6 So it appears. DOH! :o Well technically I would rate Paralysis Touch as +0.2, But the Ghouls Paralysis Touch is really weak, hence it was reduced a bit. I usually give a flat bonus for things like that. Usually five times the minimum bonus (or ten times for epic monsters). eg. Deflection would give a minimum of +0.1 (1 point of deflection) so Deflection in a template would rate +0.5 (or +1 on an epic template/monster). I prefer to keep ability scores tied to why they ascend rather than the effects the ascension creates. I think its easiest to just rate them all equal. There are probably a few minor bonuses that I omitted; either I missed them completely or they were so insignificant that I chose to leave them out. I'll have a think about it. My pleasure. Don't be silly, no apologies necessary...it wasn't that long anyway you should see some of my other threads. :o Well have fun getting your feet wet with it. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
v4: Challenge Ratings pdf (3.5 compatible)
Top