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v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Matrix Sorcica" data-source="post: 1175174" data-attributes="member: 3547"><p><strong>First comments</strong></p><p></p><p>Hi there UK!</p><p></p><p>I've only had just the briefest of a readthrough of v4, but there's already issues which I think need attending.</p><p></p><p>This is just in a random order and here goes:</p><p></p><p>A long time ago, I know we were discussing this. I think we found some sort of solution, but I can't remember what. Anyway, what I'm talking about is Spell Resistance. The way your system works now, SR becomes useless and sometimes something of a liability for powerful monsters.</p><p></p><p>I'll explain: Let's take the ever popular Great Red Wyrm. It has SR 32. According to WotC it's CR 26 = EL 26. According to you it's 59 = EL 24. So in a moderate 20% resources encounter, a spell caster needs a 6 or higher to overcome SR (according to WotC). According to you, the party will be lvl 56-63, which makes the SR useless.</p><p>And here's the funny part. The useless SR has actually increased the CR of the dragon, thereby insuring that the party that defeats it will be higher lvl and therefore a even more superiour opponent. Since the SR is useless anyway, the dragon would have been better off with out SR!</p><p>This is even more true when the CR interval of a given EL is in the hundreds.</p><p>Comments? Solutions?</p><p></p><p>Also, a long time ago in a galaxy far far away you told me how to use the system with the treasure tables in the DMG. Well, I've forgotten and I can't seem to find any guidelines in the pdf. So what to do? As far as I can tell, one can't just use one with the other or am I missing something?</p><p></p><p>And speaking of treasure. What the hell is going on with the wealth?! According to the DMG, a 10th lvl character should have 49.000 gp worth of treasure. According to your system he should have 100.000 gp! That's just ridiculous!</p><p>Sorry. No offense intended. But I think this is a major rewrite of the core rules to fit your system. It will make it hard to use published adventures as the treasure there is (rightly) based on the values in the DMG.</p><p>How come you pass out so much treasure?</p><p>As a side note, if the treasure didn't represent so much value, at least at mid lvlls, you might be able to lessen the CR adjustment of wealth, so that the silver rule wouldn't be nessecary. If wealth was lower and was a + 0.1/lvl adjustment, characters wouldn't be at 116% power. Or maybe they would. Just some ideas I'm rambling off....</p><p></p><p>I don't understand the DR table. What's the difference between no elements and no elements (hardness). The effect is the same, right?</p><p></p><p>And I would pleeeease like your help with this one. I would like to keep the +1, +2, +3 notation for DR for some creatures.</p><p>For example, I think the DR for dragons is stupid. At the lvls where dragons get DR, everyone has a magic weapon. Who cares if the dragon has 20/magic or 200/magic? So I really liked your old system where each plus reduced the DR and I will be keeping and using that. So my question is, can I use the CR adjustments from v.3 and add those on top of the new CR modifiers from DR, or have the values changed alot with the new weightings of abilities in generel. Hope I'm making myself clear.</p><p></p><p>I'm really enjoying the pdf, I think it's great and will allow for some great encounters and players being able to play all sorts of races/monsters. However, some of the CRs seems low if you want to use them for ECL. Will you please explain to my non-troll playing players, how come one of them can be a fullfledeg full powered troll with PC equipment at 7th lvl??? Take a walk, human fighter.....</p><p></p><p>Please don't take these comments the wrong way. They are merely things I think needs adressing so that this great system can be even greater!</p><p></p><p>Okay, back to the pdf.</p><p></p><p>Sorcica</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 1175174, member: 3547"] [b]First comments[/b] Hi there UK! I've only had just the briefest of a readthrough of v4, but there's already issues which I think need attending. This is just in a random order and here goes: A long time ago, I know we were discussing this. I think we found some sort of solution, but I can't remember what. Anyway, what I'm talking about is Spell Resistance. The way your system works now, SR becomes useless and sometimes something of a liability for powerful monsters. I'll explain: Let's take the ever popular Great Red Wyrm. It has SR 32. According to WotC it's CR 26 = EL 26. According to you it's 59 = EL 24. So in a moderate 20% resources encounter, a spell caster needs a 6 or higher to overcome SR (according to WotC). According to you, the party will be lvl 56-63, which makes the SR useless. And here's the funny part. The useless SR has actually increased the CR of the dragon, thereby insuring that the party that defeats it will be higher lvl and therefore a even more superiour opponent. Since the SR is useless anyway, the dragon would have been better off with out SR! This is even more true when the CR interval of a given EL is in the hundreds. Comments? Solutions? Also, a long time ago in a galaxy far far away you told me how to use the system with the treasure tables in the DMG. Well, I've forgotten and I can't seem to find any guidelines in the pdf. So what to do? As far as I can tell, one can't just use one with the other or am I missing something? And speaking of treasure. What the hell is going on with the wealth?! According to the DMG, a 10th lvl character should have 49.000 gp worth of treasure. According to your system he should have 100.000 gp! That's just ridiculous! Sorry. No offense intended. But I think this is a major rewrite of the core rules to fit your system. It will make it hard to use published adventures as the treasure there is (rightly) based on the values in the DMG. How come you pass out so much treasure? As a side note, if the treasure didn't represent so much value, at least at mid lvlls, you might be able to lessen the CR adjustment of wealth, so that the silver rule wouldn't be nessecary. If wealth was lower and was a + 0.1/lvl adjustment, characters wouldn't be at 116% power. Or maybe they would. Just some ideas I'm rambling off.... I don't understand the DR table. What's the difference between no elements and no elements (hardness). The effect is the same, right? And I would pleeeease like your help with this one. I would like to keep the +1, +2, +3 notation for DR for some creatures. For example, I think the DR for dragons is stupid. At the lvls where dragons get DR, everyone has a magic weapon. Who cares if the dragon has 20/magic or 200/magic? So I really liked your old system where each plus reduced the DR and I will be keeping and using that. So my question is, can I use the CR adjustments from v.3 and add those on top of the new CR modifiers from DR, or have the values changed alot with the new weightings of abilities in generel. Hope I'm making myself clear. I'm really enjoying the pdf, I think it's great and will allow for some great encounters and players being able to play all sorts of races/monsters. However, some of the CRs seems low if you want to use them for ECL. Will you please explain to my non-troll playing players, how come one of them can be a fullfledeg full powered troll with PC equipment at 7th lvl??? Take a walk, human fighter..... Please don't take these comments the wrong way. They are merely things I think needs adressing so that this great system can be even greater! Okay, back to the pdf. Sorcica [/QUOTE]
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