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v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Upper_Krust" data-source="post: 1175282" data-attributes="member: 326"><p>Hi Sorcica mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Okay fire away, I appreciate the feedback mate.</p><p></p><p></p><p></p><p>See the Spell Resistance Design Parameter. Its 12 + 1/HD. I advocate you use that. It may change CR slightly but I doubt it would ever noticeably change EL so you can get away with making the change without going to a lot of trouble.</p><p></p><p>I actually meant to add a note in the Revised CRs about Spell Resistance.</p><p></p><p>I didn't create the Core Monsters, I only work here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Well Anubis had developed a credible system but I thought it was a bit longwinded.</p><p></p><p>Personally I prefer: CR^3 x 10</p><p></p><p>But I hadn't tested it enough to be included in v4.</p><p></p><p> </p><p></p><p>Either use my system for wealth or use their system for wealth as long as you stick to one or the other you shouldn't have a problem.</p><p></p><p>My method, certainly works much better at epic levels and gives you a mechanic to play with; whereas the official rules merely give you an arbitrary figure.</p><p></p><p></p><p></p><p>Like I said, as long as you are consistent it shouldn't matter what system you use for wealth.</p><p></p><p></p><p></p><p>Actuall its only really more at mid levels, it keeps a much tighter rein on epic level wealth.</p><p></p><p></p><p></p><p>I would retain the wealth factor as is regardless of which wealth system you use.</p><p></p><p></p><p></p><p>Hardness protects against all physical damage (even from magical attacks).</p><p></p><p></p><p></p><p>Okay.</p><p></p><p> </p><p></p><p>I have an optional rule (which may be more to your liking?) whereby a creature gains hardness equal to the Natural Armour bonus it gets from size. </p><p></p><p>So:</p><p></p><p>Large +2</p><p>Huge: +5</p><p>Gargantuan: +9</p><p>Colossal: +14</p><p>etc.</p><p></p><p></p><p></p><p>Lets see.</p><p></p><p>DR 20/magic = +0.66</p><p>DR 20/epic = +1 (of course you have to be an epic monster to get this)</p><p></p><p>Every 4 points of DR = +0.1</p><p>Every Magical '+' = +0.1</p><p></p><p>DR 20/+1 = +0.6</p><p>DR 20/+6 = +1.1</p><p></p><p>Hows that?</p><p></p><p> </p><p></p><p>Glad I could help.</p><p></p><p> </p><p></p><p>Which ones?</p><p></p><p></p><p></p><p>Well technically you would be ECL +8 if you added Equipment. (8th-level PC Equipment in this case)</p><p></p><p></p><p></p><p>I appreciate your feedback mate, you know that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1175282, member: 326"] Hi Sorcica mate! :) Okay fire away, I appreciate the feedback mate. See the Spell Resistance Design Parameter. Its 12 + 1/HD. I advocate you use that. It may change CR slightly but I doubt it would ever noticeably change EL so you can get away with making the change without going to a lot of trouble. I actually meant to add a note in the Revised CRs about Spell Resistance. I didn't create the Core Monsters, I only work here. :p Well Anubis had developed a credible system but I thought it was a bit longwinded. Personally I prefer: CR^3 x 10 But I hadn't tested it enough to be included in v4. Either use my system for wealth or use their system for wealth as long as you stick to one or the other you shouldn't have a problem. My method, certainly works much better at epic levels and gives you a mechanic to play with; whereas the official rules merely give you an arbitrary figure. Like I said, as long as you are consistent it shouldn't matter what system you use for wealth. Actuall its only really more at mid levels, it keeps a much tighter rein on epic level wealth. I would retain the wealth factor as is regardless of which wealth system you use. Hardness protects against all physical damage (even from magical attacks). Okay. I have an optional rule (which may be more to your liking?) whereby a creature gains hardness equal to the Natural Armour bonus it gets from size. So: Large +2 Huge: +5 Gargantuan: +9 Colossal: +14 etc. Lets see. DR 20/magic = +0.66 DR 20/epic = +1 (of course you have to be an epic monster to get this) Every 4 points of DR = +0.1 Every Magical '+' = +0.1 DR 20/+1 = +0.6 DR 20/+6 = +1.1 Hows that? Glad I could help. Which ones? Well technically you would be ECL +8 if you added Equipment. (8th-level PC Equipment in this case) I appreciate your feedback mate, you know that. :) [/QUOTE]
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