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v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Upper_Krust" data-source="post: 1179647" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Par for the course with this crazy computer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p></p><p></p><p>Will do, although I'll email you the last thing you discuss in that email.</p><p></p><p>Here you go...</p><p></p><p>1. Your new method for determining multiple opponent EL.</p><p></p><p>What happens if you have a Great Wyrm Red Dragon (CR 59) and 15 Skeletons (CR +10)</p><p></p><p>CR 69 = EL 25</p><p></p><p>16 characters = EL -8. So that would be EL 17.</p><p></p><p>So a great red wyrm with multiple weaker opponents actually rates weaker than such a dragon on its own!?</p><p></p><p>Or did I miss something? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>2. Your new method for determining experience points.</p><p></p><p>If you have party size along the top and EL difference along the side (on the table) there is no room for CR/Level. Doesn't that mean that DMs/PCs will have to multiply for every level other than 1st. Whereas at least my Table gives them 30 levels to simply 'look up' and apply a figure. I am not yet convinced if your updated table for EXP is actually better/simpler and therefore necessary.</p><p></p><p>3. My reason for the changes in Multiple Opponent EL based on individual power.</p><p></p><p>I decided to split the grouping based on the EL spread. Firstly -8 to 0 and then -8 to +8.</p><p></p><p>Giving us an EL +8 and +16 spread respectively.</p><p></p><p>Individual EL -9 or worse opponents have a notably weakened impact on proceedings. Whereas EL -17 or worse opponents have virtually no impact on proceedings.</p><p></p><p>The analogy is of course Humans versus a Tank. No matter how many you throw at the Tank you won't win. </p><p></p><p>So at a certain point additional numbers fail to add anymore to EL.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1179647, member: 326"] Hiya mate! :) Par for the course with this crazy computer. :rolleyes: Will do, although I'll email you the last thing you discuss in that email. Here you go... 1. Your new method for determining multiple opponent EL. What happens if you have a Great Wyrm Red Dragon (CR 59) and 15 Skeletons (CR +10) CR 69 = EL 25 16 characters = EL -8. So that would be EL 17. So a great red wyrm with multiple weaker opponents actually rates weaker than such a dragon on its own!? Or did I miss something? :confused: 2. Your new method for determining experience points. If you have party size along the top and EL difference along the side (on the table) there is no room for CR/Level. Doesn't that mean that DMs/PCs will have to multiply for every level other than 1st. Whereas at least my Table gives them 30 levels to simply 'look up' and apply a figure. I am not yet convinced if your updated table for EXP is actually better/simpler and therefore necessary. 3. My reason for the changes in Multiple Opponent EL based on individual power. I decided to split the grouping based on the EL spread. Firstly -8 to 0 and then -8 to +8. Giving us an EL +8 and +16 spread respectively. Individual EL -9 or worse opponents have a notably weakened impact on proceedings. Whereas EL -17 or worse opponents have virtually no impact on proceedings. The analogy is of course Humans versus a Tank. No matter how many you throw at the Tank you won't win. So at a certain point additional numbers fail to add anymore to EL. [/QUOTE]
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