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v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="xanatos" data-source="post: 1181637" data-attributes="member: 5050"><p>So you'll probably have to recheck it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p>What do you mean with "I subsequently list all the answers"?</p><p>I gave a lot of thought yesterday with Sizes... What table are U using for size? Are you using the "Changes to Statistics by Size" table of the 3.5 MM p. 292? The one that you have to use to make a monster bigger?</p><p>Because it's very complex to use that that table if you are building a monster from scratch.</p><p>I think you should include in the Size only Reach, Weight Multiplier and AC bonus/malus for Size. Natural Armor, STR, CON and DEX should be bought separately, even because you don't always apply them (look at the Ooze, Elder Gargantuan Green Jelly (or something similar)... It doesn't have a Natural Armor. And then there is another problem: your CR rules will be probably used for three things: </p><p>- building monster from scratch</p><p>- calculating the CR of an existing monster </p><p>- calculating the CR of a beefed monster</p><p>Now... If you build a monster from scratch you decide his attributes and armor (probably looking at the table Creature Size, Scores and Damage, p. 297 of MM 3.5). It's surely easyer to simply multiply the total attributes - the base attributes * 0,1 CR. With your method you'll have to subtract the "free points" before multiplying (so it's more difficult)</p><p>If you have to calculate the CR of an existing monster, it's the same... You have final attributes, you don't get the attributes without size.</p><p></p><p>As a note: what are the characteristics of Colossal+,Colossal++,Colossal+++? What do you get "for free"?</p><p></p><p></p><p>Read "ability scores" = "size" and "mate" = "stupid"! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p>This could be a solution.... You wrote the breakdown for races/monster types...</p><p></p><p></p><p>Then put it at the beginning or in an appendix, so you save simmetry and space! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>--- Bye</p></blockquote><p></p>
[QUOTE="xanatos, post: 1181637, member: 5050"] So you'll probably have to recheck it! :-) What do you mean with "I subsequently list all the answers"? I gave a lot of thought yesterday with Sizes... What table are U using for size? Are you using the "Changes to Statistics by Size" table of the 3.5 MM p. 292? The one that you have to use to make a monster bigger? Because it's very complex to use that that table if you are building a monster from scratch. I think you should include in the Size only Reach, Weight Multiplier and AC bonus/malus for Size. Natural Armor, STR, CON and DEX should be bought separately, even because you don't always apply them (look at the Ooze, Elder Gargantuan Green Jelly (or something similar)... It doesn't have a Natural Armor. And then there is another problem: your CR rules will be probably used for three things: - building monster from scratch - calculating the CR of an existing monster - calculating the CR of a beefed monster Now... If you build a monster from scratch you decide his attributes and armor (probably looking at the table Creature Size, Scores and Damage, p. 297 of MM 3.5). It's surely easyer to simply multiply the total attributes - the base attributes * 0,1 CR. With your method you'll have to subtract the "free points" before multiplying (so it's more difficult) If you have to calculate the CR of an existing monster, it's the same... You have final attributes, you don't get the attributes without size. As a note: what are the characteristics of Colossal+,Colossal++,Colossal+++? What do you get "for free"? Read "ability scores" = "size" and "mate" = "stupid"! :-) This could be a solution.... You wrote the breakdown for races/monster types... Then put it at the beginning or in an appendix, so you save simmetry and space! :-) --- Bye [/QUOTE]
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