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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="xanatos" data-source="post: 1185291" data-attributes="member: 5050"><p>Yes, a difference that your CR rules don't count... I know that a 18 and a 6 well placed are surely better than two 12. But still you can sell back attributes at 0.1 CR/point (p. 8, second column), so there isn't any difference! And then even the Attribute is important... It's quite clear that if we put the 18 in Intelligence and the 6 in STR we will make a very poor fighter!</p><p></p><p>(as a note, in the MM it's suggested that creatures should start with a base of 10 in each attr (or 11, but it doesn't change if we use only even modifiers, as suggested somewhere else)). I'm not sure how this will mix with your suggestion of using at least the "advanced" array of attributes... Perhaps you should simply have put three templates:</p><p></p><p>"base" attributes: 0 points</p><p>"advanced": 0.3 points</p><p>"elite" 1.2 points</p><p></p><p>In this way a person can simply make an elite creature using the "elite" template (yes, I do know... this means that normally "standard" monsters have a CR of 1.2 points lower than PC, because PC are built on at least the Elite array, monsters on the base array)</p><p></p><p></p><p>????? We where speaking of including or not including attributes in Size. It's something totally different. I was pointing out that there isn't any single table with absolute numbers (and not relative, like the one of the MM) that contains every modifier for size. I even think that, if you wanted to give "standard" attributes based on size, you should have used the table of page 295 (MM3.5)(table 5-1) (the one that gives examples of attributes for various sizes) (the funny thing is that those numbers are a little different from the values you can obtain using the "relative" table.</p><p>Could you post your Size breakdown? (I'm building an Excel spreadsheet to calculate CR... It's quite beautiful)</p><p></p><p>--- Bye</p></blockquote><p></p>
[QUOTE="xanatos, post: 1185291, member: 5050"] Yes, a difference that your CR rules don't count... I know that a 18 and a 6 well placed are surely better than two 12. But still you can sell back attributes at 0.1 CR/point (p. 8, second column), so there isn't any difference! And then even the Attribute is important... It's quite clear that if we put the 18 in Intelligence and the 6 in STR we will make a very poor fighter! (as a note, in the MM it's suggested that creatures should start with a base of 10 in each attr (or 11, but it doesn't change if we use only even modifiers, as suggested somewhere else)). I'm not sure how this will mix with your suggestion of using at least the "advanced" array of attributes... Perhaps you should simply have put three templates: "base" attributes: 0 points "advanced": 0.3 points "elite" 1.2 points In this way a person can simply make an elite creature using the "elite" template (yes, I do know... this means that normally "standard" monsters have a CR of 1.2 points lower than PC, because PC are built on at least the Elite array, monsters on the base array) ????? We where speaking of including or not including attributes in Size. It's something totally different. I was pointing out that there isn't any single table with absolute numbers (and not relative, like the one of the MM) that contains every modifier for size. I even think that, if you wanted to give "standard" attributes based on size, you should have used the table of page 295 (MM3.5)(table 5-1) (the one that gives examples of attributes for various sizes) (the funny thing is that those numbers are a little different from the values you can obtain using the "relative" table. Could you post your Size breakdown? (I'm building an Excel spreadsheet to calculate CR... It's quite beautiful) --- Bye [/QUOTE]
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