Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
v4: Challenge Ratings pdf (3.5 compatible)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kavon" data-source="post: 1194605" data-attributes="member: 9822"><p>Hey U_K <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Thanks for the quick reply (I guess..or should I just go to bed now? o.o)</p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>I guess I'm influences by all these video games too much (like, Final Fantasy Tactics and its job points) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p>Hmm... The player would be able to 'fill up' 1000 XP till the next level, with 0.1 CR costing 100 XP. If they're working on filling an ability up (let's say they go for some bigger ability.. 1+ CR or whatever) and they level up like this.. Let's say the character had 500 XP (at level 1) when it started learning that 1 CR ability.. The character would first spend 500 XP on the ability, 'becomes' level 2, and would need to spend 1000 XP to finish it (since the character would need 2000 XP for its 3rd level, which makes 0.1 CR cost 200 XP).</p><p>It rather depends on the individual player I guess. I think some people would enjoy gaining things right as they 'train' for them, while others like to pick things after some gaming. I guess it would be optional which way to do it (either way would be fine with me).</p><p></p><p></p><p></p><p>Ok. Let's see... 1 HP is (about) 0.03 CR, right?</p><p>Hmm... 30 XP per HP instead of throwing dice? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> (might be going a bit too far if I do this).</p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I amaze myself in my semi-sleeping state <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p></p><p></p><p></p><p>Yep <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>I'm starting to get into it now I think (it always helps when I'm trying to do something for myself with things like this).</p><p></p><p></p><p></p><p>Yeah.</p><p>I'm wondering where to set the limit on some of the things now though.</p><p>Like.. Would it be ok for a player to get more than one dice of HP in one 'level'? More than 1 BAB increase? Etc..</p><p>On one side I don't really see a problem, since they pay for what they get.. But on the other side, I think about all the limits set in the standard game, and it makes me wonder if I should restrict it here and there (like, only one Weapon Focus per weapon, stuff like that).</p><p>Oh.. What do you think about increasing ability scores this way? Would it be too much? Allow it, but limit it greatly (like the 1 per 4 levels in the normal level progression)?</p><p></p><p></p><p></p><p>Hehe <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p>*mumbles on..*</p><p></p><p>Hmm.. Bed time! *drops to the floor*</p><p></p><p>Edit: Oh! Oh! Almost forgot!</p><p>How do you think I should handle character creation with something like this?</p><p>300-500 XP to 'buy' racial abilities? How much would the initial class abilities be? 1000 XP or something like that?</p><p>Oh, just remembered another thing I wasn't sure about.. Treasure. They'd.. be paying XP for their treasure like this. That thought makes my mind warp right now.. It doesn't sound right <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Kavon, post: 1194605, member: 9822"] Hey U_K :) Thanks for the quick reply (I guess..or should I just go to bed now? o.o) :D I guess I'm influences by all these video games too much (like, Final Fantasy Tactics and its job points) :o Hmm... The player would be able to 'fill up' 1000 XP till the next level, with 0.1 CR costing 100 XP. If they're working on filling an ability up (let's say they go for some bigger ability.. 1+ CR or whatever) and they level up like this.. Let's say the character had 500 XP (at level 1) when it started learning that 1 CR ability.. The character would first spend 500 XP on the ability, 'becomes' level 2, and would need to spend 1000 XP to finish it (since the character would need 2000 XP for its 3rd level, which makes 0.1 CR cost 200 XP). It rather depends on the individual player I guess. I think some people would enjoy gaining things right as they 'train' for them, while others like to pick things after some gaming. I guess it would be optional which way to do it (either way would be fine with me). Ok. Let's see... 1 HP is (about) 0.03 CR, right? Hmm... 30 XP per HP instead of throwing dice? :p (might be going a bit too far if I do this). :) I amaze myself in my semi-sleeping state :o Yep :D I'm starting to get into it now I think (it always helps when I'm trying to do something for myself with things like this). Yeah. I'm wondering where to set the limit on some of the things now though. Like.. Would it be ok for a player to get more than one dice of HP in one 'level'? More than 1 BAB increase? Etc.. On one side I don't really see a problem, since they pay for what they get.. But on the other side, I think about all the limits set in the standard game, and it makes me wonder if I should restrict it here and there (like, only one Weapon Focus per weapon, stuff like that). Oh.. What do you think about increasing ability scores this way? Would it be too much? Allow it, but limit it greatly (like the 1 per 4 levels in the normal level progression)? Hehe :D *mumbles on..* Hmm.. Bed time! *drops to the floor* Edit: Oh! Oh! Almost forgot! How do you think I should handle character creation with something like this? 300-500 XP to 'buy' racial abilities? How much would the initial class abilities be? 1000 XP or something like that? Oh, just remembered another thing I wasn't sure about.. Treasure. They'd.. be paying XP for their treasure like this. That thought makes my mind warp right now.. It doesn't sound right :o [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
v4: Challenge Ratings pdf (3.5 compatible)
Top