Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kavon" data-source="post: 1195453" data-attributes="member: 9822"><p>Hey again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (ugh..didn't get enough sleep x__x )</p><p></p><p></p><p></p><p>Might be worth a try <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Yeah, I know it will make it more complex, but I think my players wont mind that too much.</p><p></p><p></p><p></p><p>Hmm... Yeah, I could do it that way, though that would just make for the same result only slightly less detailed. I like the idea though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Hmm... That was 6 for one feat right?</p><p>Do you think it'd be alright if I remove the randomness of dice for HP?</p><p>Hmm... Now that I think about it, my players might want to roll dice anyway (they prefer the randomness of 4d6 drop one over the point buy system).</p><p></p><p></p><p></p><p>Alright, sounds good to me.</p><p></p><p></p><p></p><p>Well, I hope you had more sleep than me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Alright. However, if I do that, they would start out a bit weaker than in the normal rules because at level one a character has a full level worth in a class, but they also have their racial abilities (which would be ignored in the actual CR calculations, but in terms of power they are still there).</p><p>It would be something like starting at apprentice level (the multiclass at 1st level bit), instead of 1st level.</p><p></p><p></p><p></p><p>Yes, I know. I'm just not sure how to implement it with the system I'm thinking of.</p><p>They'd be able to gain more than one level's worth of treasure, but they'd be spending their XP on it. I don't know how I should justify them finding treasure in a dungeon in exchange for their XP (so to speak).</p></blockquote><p></p>
[QUOTE="Kavon, post: 1195453, member: 9822"] Hey again :) (ugh..didn't get enough sleep x__x ) Might be worth a try :D Yeah, I know it will make it more complex, but I think my players wont mind that too much. Hmm... Yeah, I could do it that way, though that would just make for the same result only slightly less detailed. I like the idea though. ;) Hmm... That was 6 for one feat right? Do you think it'd be alright if I remove the randomness of dice for HP? Hmm... Now that I think about it, my players might want to roll dice anyway (they prefer the randomness of 4d6 drop one over the point buy system). Alright, sounds good to me. Well, I hope you had more sleep than me :D Alright. However, if I do that, they would start out a bit weaker than in the normal rules because at level one a character has a full level worth in a class, but they also have their racial abilities (which would be ignored in the actual CR calculations, but in terms of power they are still there). It would be something like starting at apprentice level (the multiclass at 1st level bit), instead of 1st level. Yes, I know. I'm just not sure how to implement it with the system I'm thinking of. They'd be able to gain more than one level's worth of treasure, but they'd be spending their XP on it. I don't know how I should justify them finding treasure in a dungeon in exchange for their XP (so to speak). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
Top