Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kavon" data-source="post: 1200206" data-attributes="member: 9822"><p>Hey U_K <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Reasonable advice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Hmm... I seem to remember something being in one of the Forgotten Realms books... I'll have to check it out later (I'm at my friend's place right now).</p><p></p><p>Edit: Hmm... I had another thought today. About spellcasting.. I was thinking about making it that a player can select individual spells that he'd be able to cast (spells known, spells readied, spell slots, spell level. All of these would need to be ranked, with those first three split into the 9 spell levels somehow). I told one of my players about it, and he was enthusiastic about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>This idea was mainly derived from some manga I'm reading at the moment (Naruto), where there are these ninja that use techniques/spells using their chakra (spiritual energy). This works with the ninja knowing a certain ability.. and I thought it would be a nice idea to have the character learn them individually in a similar way as that. </p><p>The only ploblem I see with that is characters being able to learn higher level spells (in theory). I know I could limit it, but, like with what I said some days ago, I'm not sure if it would really matter (they'd trade it off in exchange for other abilities). If I don't want a player to learn a certain ability yet, they just won't be able to find anyone to teach them..I guess. What do you think about this?</p><p>/edit</p><p></p><p></p><p></p><p>Ok, I'll go through it on sunday (if I get the chance) and check out the abilities one at a time.</p><p></p><p></p><p></p><p>Alright, I'm patient <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Really appreciate it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>(still didn't get a chance to through it. I'll try sunday)</p><p></p><p></p><p></p><p>Once I get everything done, it should work well enough.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Hmm.. I hope everything is going okay with the server o.o</p><p></p><p></p><p></p><p>Ah, thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> *notes down*</p><p></p><p></p><p></p><p>Well, I explained it to one of them (the other is out kickboxing right now), and he seems to think well of it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>There was some hassle with the Wealth for XP thing, just like I expected (mainly because I feel the same), but I think I was able to explain why it was necesarry.</p><p></p><p>Edit: *is back home again* Ok, the other one shares ciaran00's opinion on XP (as I expected). But, I think(/hope) I got the point across well enough. Same hassle with the Wealth for XP thing (only allot more than with the other player). He likes the system though, so that's good.</p><p>We made a little quick test character with the stuff I already had. I'm now not really sure that ability score increases are correct at 0.1 CR, since the player rather put his points in his Str than in BAB (he boosted his Str from 15 to 20 in two levels, and only took one point of BAB), but, other than the ability scores, it looked great (for as far as we went).</p><p>Now I'll only need to have...</p><p>-The list of individual spell CR, and all that comes with it.</p><p>-A list of class abilities that players can pick on the fly (I think I'll make the list first, and check which ones I'm not sure about after that).</p><p>-The races for the base, and possible abilities branching from that (like that rage stuff I emailed you about some time ago).</p><p>After I'm done with those last three things, I think I'll be able to go try it out for real. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Kavon, post: 1200206, member: 9822"] Hey U_K :) Reasonable advice ;) Hmm... I seem to remember something being in one of the Forgotten Realms books... I'll have to check it out later (I'm at my friend's place right now). Edit: Hmm... I had another thought today. About spellcasting.. I was thinking about making it that a player can select individual spells that he'd be able to cast (spells known, spells readied, spell slots, spell level. All of these would need to be ranked, with those first three split into the 9 spell levels somehow). I told one of my players about it, and he was enthusiastic about it. :) This idea was mainly derived from some manga I'm reading at the moment (Naruto), where there are these ninja that use techniques/spells using their chakra (spiritual energy). This works with the ninja knowing a certain ability.. and I thought it would be a nice idea to have the character learn them individually in a similar way as that. The only ploblem I see with that is characters being able to learn higher level spells (in theory). I know I could limit it, but, like with what I said some days ago, I'm not sure if it would really matter (they'd trade it off in exchange for other abilities). If I don't want a player to learn a certain ability yet, they just won't be able to find anyone to teach them..I guess. What do you think about this? /edit Ok, I'll go through it on sunday (if I get the chance) and check out the abilities one at a time. Alright, I'm patient ;) Really appreciate it :) (still didn't get a chance to through it. I'll try sunday) Once I get everything done, it should work well enough. :D Hmm.. I hope everything is going okay with the server o.o Ah, thanks! :) *notes down* Well, I explained it to one of them (the other is out kickboxing right now), and he seems to think well of it :D There was some hassle with the Wealth for XP thing, just like I expected (mainly because I feel the same), but I think I was able to explain why it was necesarry. Edit: *is back home again* Ok, the other one shares ciaran00's opinion on XP (as I expected). But, I think(/hope) I got the point across well enough. Same hassle with the Wealth for XP thing (only allot more than with the other player). He likes the system though, so that's good. We made a little quick test character with the stuff I already had. I'm now not really sure that ability score increases are correct at 0.1 CR, since the player rather put his points in his Str than in BAB (he boosted his Str from 15 to 20 in two levels, and only took one point of BAB), but, other than the ability scores, it looked great (for as far as we went). Now I'll only need to have... -The list of individual spell CR, and all that comes with it. -A list of class abilities that players can pick on the fly (I think I'll make the list first, and check which ones I'm not sure about after that). -The races for the base, and possible abilities branching from that (like that rage stuff I emailed you about some time ago). After I'm done with those last three things, I think I'll be able to go try it out for real. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
Top