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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Kavon" data-source="post: 1201648" data-attributes="member: 9822"><p>Hey again U_K <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Let's see...</p><p>Magical Training [General] (from the FR campaign setting book)</p><p>Prerequisite: Int 10</p><p>This gives you two 0th level arcane spells, once per day each, which use the character's arcane caster level (minimum 1) as caster level. This can only be taken at 1st level as well.</p><p></p><p>Does this seem worth 0.2 CR to you?</p><p></p><p></p><p></p><p>Hmm.. Yeah, I guess. I think me and my players prefer it if spells were individually taken, though.</p><p></p><p></p><p></p><p>Hmm.. That last part seems unfinished <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p>But anyway.. Yeah, I think I could do something like that..</p><p>Hmm... How much would 0th level spells be costing like this?</p><p>Caster level x Spell level x 0.003 for 3/day.. let's say at 1st level, that would be.. 1 x 0.5 x 0.003 = 0.0015?</p><p>A 1st level spell, at 1st level caster level would cost 0.003 CR, or 3 XP?? Isn't that a very low cost?</p><p>I think I'll let them increase the caster level individually from character level. Like, if they want to learn a 5th level spell (9th caster level minimum) once per day, that would be 0.045 CR or 45 XP. If they want to increase the times per day by one, the total would become 0.09 CR, or 90 XP. So, they'd need to put another 45 XP in the spell to increase it like that. If they now want to increase the caster level to 10, the total changes to 0.1 CR, or 100 XP, so they'd need to put an extra 10 XP into it.</p><p>I'm not sure, but I think some of these results seem pretty low costing (like the increasing caster level to 10 costing only 10 XP).</p><p>Now that I'm looking at this.. Shouldn't there be a difference in cost between Always Active and the other ones below it? Having something permanently active seems allot more powerful then only being able to do it 5 (or even 10) times per day. Same goes for At will (though it should be slightly less than always active I guess).</p><p></p><p></p><p></p><p>*uses the Force to try and help U_K find the scrap of paper* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Oh, no, I was refering to EN world not working too great at the time. I think I remember reading about you having some problems with your computer though. Glad everything is working again now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Hmm... But if I let it all out the window on the wealth, wouldn't there be an inbalance after a while? I know at least one of my players likes to go to a town and find the rich neighbourhood to pillage through.. so, the player would end up with loads of wealth to spend (and he will), which would make him allot stronger than his XP total would allow for.</p><p>Or did I misunderstand you?</p><p></p><p></p><p></p><p>Ah, ok. Sounds good.</p><p>Where/how do I find these maximums?</p><p></p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kavon, post: 1201648, member: 9822"] Hey again U_K :) Let's see... Magical Training [General] (from the FR campaign setting book) Prerequisite: Int 10 This gives you two 0th level arcane spells, once per day each, which use the character's arcane caster level (minimum 1) as caster level. This can only be taken at 1st level as well. Does this seem worth 0.2 CR to you? Hmm.. Yeah, I guess. I think me and my players prefer it if spells were individually taken, though. Hmm.. That last part seems unfinished :o But anyway.. Yeah, I think I could do something like that.. Hmm... How much would 0th level spells be costing like this? Caster level x Spell level x 0.003 for 3/day.. let's say at 1st level, that would be.. 1 x 0.5 x 0.003 = 0.0015? A 1st level spell, at 1st level caster level would cost 0.003 CR, or 3 XP?? Isn't that a very low cost? I think I'll let them increase the caster level individually from character level. Like, if they want to learn a 5th level spell (9th caster level minimum) once per day, that would be 0.045 CR or 45 XP. If they want to increase the times per day by one, the total would become 0.09 CR, or 90 XP. So, they'd need to put another 45 XP in the spell to increase it like that. If they now want to increase the caster level to 10, the total changes to 0.1 CR, or 100 XP, so they'd need to put an extra 10 XP into it. I'm not sure, but I think some of these results seem pretty low costing (like the increasing caster level to 10 costing only 10 XP). Now that I'm looking at this.. Shouldn't there be a difference in cost between Always Active and the other ones below it? Having something permanently active seems allot more powerful then only being able to do it 5 (or even 10) times per day. Same goes for At will (though it should be slightly less than always active I guess). *uses the Force to try and help U_K find the scrap of paper* ;) Oh, no, I was refering to EN world not working too great at the time. I think I remember reading about you having some problems with your computer though. Glad everything is working again now ;) :D Hmm... But if I let it all out the window on the wealth, wouldn't there be an inbalance after a while? I know at least one of my players likes to go to a town and find the rich neighbourhood to pillage through.. so, the player would end up with loads of wealth to spend (and he will), which would make him allot stronger than his XP total would allow for. Or did I misunderstand you? Ah, ok. Sounds good. Where/how do I find these maximums? Thanks :) [/QUOTE]
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