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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Upper_Krust" data-source="post: 1241880" data-attributes="member: 326"><p>Hey Wulf mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I used scientific method wherever and whenever possible.</p><p></p><p></p><p></p><p>I now agree Ability Scores <strong>should</strong> be included.</p><p></p><p></p><p> </p><p>Again with the 'arbitrary'. Mate thats fightin' talk! You better get ready to throw down or retract that statement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The basic building block of the CR system is that a single feat is worth +0.2 CR. </p><p></p><p>I then broke every factor down (scientifically) as to how it relates to feats then applied the results to the CR system. After I did this the system showed that the average character had a +16% advantage (Assuming 20th-level = CR 20). </p><p></p><p><strong>This meant that a single feat was not worth +0.2, but instead it was worth +0.17 (85%).</strong></p><p></p><p>However, if we change this precept then we have to change <strong>everything</strong> by the same degree!</p><p></p><p>Within the CR factors this makes for some ridiculous fractions, so I deemed it was easier to simply apply the Silver Rule at the end rather than take every factor and make it 85% of the current figure.</p><p></p><p> </p><p></p><p>Yes, but the point is; the information is there to do so. I simply seperated it for convenience and simplicity.</p><p></p><p> </p><p></p><p>Well after intensive study it appeared that the Toughness feat should (on average over 20 levels) add +6 hit points per feat.</p><p></p><p>This meant that adding d4 (2.5) hit points per level was worth 41.6% of a typical feat.</p><p></p><p>So if a typical feat is worth CR +0.2, 41.6% of a feat is worth +0.083 (capped at 3 decimal places as with everything else).</p><p></p><p></p><p></p><p>If you wanted to, you could happily work out the individual CRs for every class at every level.</p><p></p><p>I didn't think anyone would want to, hence my outlining of such things by averaging it over the 20 levels.</p><p></p><p></p><p></p><p>Balderdash. Its as scientific an approach as is humanly possible.</p><p></p><p></p><p></p><p>Wouldn't ignoring the facts be arbitrary though!?</p><p></p><p>We can get away with it of course, just as we can get away with omitting the racial modifiers but that doesn't mean they are not there.</p><p></p><p> </p><p></p><p>I didn't disprove it. Clearly you don't understand the significance of the silver rule (see above).</p><p></p><p>Thats not to say I think the Silver rule could not be left out; clearly (as you have pointed out) its impact is minimal. Why do you think I introduced the Silver Rule as optional in the first place! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Thats certainly your prerogative mate.</p><p></p><p>I would agree with you that the system works well enough without the Silver Rule.</p><p></p><p>Of course I leave it up to DMs to decide what level of accuracy they want.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1241880, member: 326"] Hey Wulf mate! :) I used scientific method wherever and whenever possible. I now agree Ability Scores [B]should[/B] be included. Again with the 'arbitrary'. Mate thats fightin' talk! You better get ready to throw down or retract that statement. :D The basic building block of the CR system is that a single feat is worth +0.2 CR. I then broke every factor down (scientifically) as to how it relates to feats then applied the results to the CR system. After I did this the system showed that the average character had a +16% advantage (Assuming 20th-level = CR 20). [B]This meant that a single feat was not worth +0.2, but instead it was worth +0.17 (85%).[/B] However, if we change this precept then we have to change [B]everything[/B] by the same degree! Within the CR factors this makes for some ridiculous fractions, so I deemed it was easier to simply apply the Silver Rule at the end rather than take every factor and make it 85% of the current figure. Yes, but the point is; the information is there to do so. I simply seperated it for convenience and simplicity. Well after intensive study it appeared that the Toughness feat should (on average over 20 levels) add +6 hit points per feat. This meant that adding d4 (2.5) hit points per level was worth 41.6% of a typical feat. So if a typical feat is worth CR +0.2, 41.6% of a feat is worth +0.083 (capped at 3 decimal places as with everything else). If you wanted to, you could happily work out the individual CRs for every class at every level. I didn't think anyone would want to, hence my outlining of such things by averaging it over the 20 levels. Balderdash. Its as scientific an approach as is humanly possible. Wouldn't ignoring the facts be arbitrary though!? We can get away with it of course, just as we can get away with omitting the racial modifiers but that doesn't mean they are not there. I didn't disprove it. Clearly you don't understand the significance of the silver rule (see above). Thats not to say I think the Silver rule could not be left out; clearly (as you have pointed out) its impact is minimal. Why do you think I introduced the Silver Rule as optional in the first place! :) Thats certainly your prerogative mate. I would agree with you that the system works well enough without the Silver Rule. Of course I leave it up to DMs to decide what level of accuracy they want. [/QUOTE]
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