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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Matrix Sorcica" data-source="post: 1246867" data-attributes="member: 3547"><p>According to the MM, outsiders do have armor and weapon proficiencies. Even if they don't, it would still be within the silver rule to give a few. The same goes for skills.</p><p></p><p>As for attacks, you're right. I'm still a bit confused by the way full attack is rated one way for monsters and another for PC's. But still, that would still only make a +1ECL adjustment. So one character would be a 20th lvl fighter and the other a 19 HD outsider with twice the feats, almost. I know which one I'd rather be... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Or is it something else elementary I'm just not getting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p>Edit: Just saw Cheiromancer's add on..</p><p></p><p>I very much agree, and have been doing a bit on thinking on the subject myself. I too, have been vary of the dragon HD being 'on the edge'.</p><p></p><p>And I think that Krust is aware that not all feats are equal. Fx he's always saying toughness should grant 6 hp.</p><p>But isn't this just the way the game is designed - that some feats are weaker than oters? I'm aware that raises some problems when U_K's system is based on 1 feat = 0.2 CR. So what to do? Ignore it or change the feats (as I think UK has done with some)?</p><p></p><p>Don't know about the spellcasting though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 1246867, member: 3547"] According to the MM, outsiders do have armor and weapon proficiencies. Even if they don't, it would still be within the silver rule to give a few. The same goes for skills. As for attacks, you're right. I'm still a bit confused by the way full attack is rated one way for monsters and another for PC's. But still, that would still only make a +1ECL adjustment. So one character would be a 20th lvl fighter and the other a 19 HD outsider with twice the feats, almost. I know which one I'd rather be... ;) Or is it something else elementary I'm just not getting :o Edit: Just saw Cheiromancer's add on.. I very much agree, and have been doing a bit on thinking on the subject myself. I too, have been vary of the dragon HD being 'on the edge'. And I think that Krust is aware that not all feats are equal. Fx he's always saying toughness should grant 6 hp. But isn't this just the way the game is designed - that some feats are weaker than oters? I'm aware that raises some problems when U_K's system is based on 1 feat = 0.2 CR. So what to do? Ignore it or change the feats (as I think UK has done with some)? Don't know about the spellcasting though :confused: :) [/QUOTE]
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