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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1270127" data-attributes="member: 94"><p>Hey UK... My time has been fairly tight here, I haven't had a chance to really dissect the document. But I will say this, even on the first read through, I noticed some things that just need an editor. (I consider that a different issue than comments on the system, but just as important). So-- proofread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I wish you'd figure out the formula behind the core treasure allocations and give me that. Some of us don't play those high-powered epic games, you know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Something in me tells me that it is better to tie treasure to EL. There is a difference between CR8 (a group of 12 orcs, EL7) and CR8 (a single creature, EL13). </p><p></p><p>Under a system that awards treasure based on CR, both encounters grant the same reward, when they are clearly not equal risks.</p><p></p><p>Now, looking at your table, it seems it is already exponential-- meaning, you can't just add up all the CRs and get the same result.</p><p></p><p>Not sure what I am trying to say here. I guess my instinct (based on the way that group EL is determined) is that the CR-to-Treasure chart could work the same way. It doesn't, though, so I'd either add some very clear instructions and multiple group examples, or I would adjust the table to work on EL.</p><p></p><p>As a GM I'd prefer to award treasure, like XP, based on EL-- especially since there are "situational modifiers" to EL, you may want to consider those when the PCs get their reward.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1270127, member: 94"] Hey UK... My time has been fairly tight here, I haven't had a chance to really dissect the document. But I will say this, even on the first read through, I noticed some things that just need an editor. (I consider that a different issue than comments on the system, but just as important). So-- proofread. ;) I wish you'd figure out the formula behind the core treasure allocations and give me that. Some of us don't play those high-powered epic games, you know. ;) Something in me tells me that it is better to tie treasure to EL. There is a difference between CR8 (a group of 12 orcs, EL7) and CR8 (a single creature, EL13). Under a system that awards treasure based on CR, both encounters grant the same reward, when they are clearly not equal risks. Now, looking at your table, it seems it is already exponential-- meaning, you can't just add up all the CRs and get the same result. Not sure what I am trying to say here. I guess my instinct (based on the way that group EL is determined) is that the CR-to-Treasure chart could work the same way. It doesn't, though, so I'd either add some very clear instructions and multiple group examples, or I would adjust the table to work on EL. As a GM I'd prefer to award treasure, like XP, based on EL-- especially since there are "situational modifiers" to EL, you may want to consider those when the PCs get their reward. Wulf [/QUOTE]
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v4: Challenge Ratings pdf (3.5 compatible)
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