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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Cheiromancer" data-source="post: 1271004" data-attributes="member: 141"><p>Can you assign treasure based on the 4-person party for which something is a moderate challenge? </p><p></p><p>The level of the party can be plugged into 90*level*(level+1)+30 to get the standard value of an encounter of that level.</p><p></p><p>For example, if you have a first level party (standard point buy), their total CR is 8, making it EL 13, but then subtract 4 (4 members in the party) and the actual EL is 9. A moderate encounter for them is four less than their EL, so EL 5. </p><p></p><p>If a first level party is going to accumulate 2800 gp over 13.333 moderate encounters, each such encounter has to be worth 210 gp, so that's what an EL 5 is worth.</p><p></p><p>An EL 16 encounter is an appropriate encounter for an EL 20 party. For example 4 13th level characters (standard point buy) have a total CR of 56 or an EL of 24. Subtract 4 because the party has 4 members, and the LE is 20. Perfect!</p><p></p><p>The treasure for a moderate encounter for 13th level party of 4 is 16,410 gp. So that is what an EL 16 encounter should be worth.</p><p></p><p>And so on.</p><p></p><p>I'm sure that if I were clever I could make a spreadsheet that will calculate these values. But first, do you see anything wrong with this procedure?</p><p></p><p>[edit]</p><p>Ok. Calculating from the equations (instead of the charts) I get a slightly different set of values. But this is what the described method yields for expected treasure for an encounter of a given EL:</p><p></p><p>EL. . . . . Treasure (gp)</p><p>1. . . . . . 30</p><p>2. . . . . .50.25058026</p><p>3. . . . . . 82.72077939</p><p>4. . . . . . 133.1970865</p><p>5. . . . . . 210</p><p>6. . . . . . 325.0596018</p><p>7. . . . . . 495.4415588</p><p>8. . . . . . 745.5110554</p><p>9. . . . . .1110</p><p>10. . . . . 1638.352968</p><p>11. . . . . 2400.883118</p><p>12. . . . . 3497.489641</p><p>13. . . . . 5070</p><p>14. . . . . 7319.640996</p><p>15. . . . . 10531.76624</p><p>16. . . . . 15110.8494</p><p>17. . . . . 21630</p><p>18. . . . . 30901.02223</p><p>19. . . . . 44073.53247</p><p>20. . . . . 62775.17928</p><p>21. . . . . 89310</p><p>22. . . . . 126939.0054</p><p>23. . . . . 180277.0649</p><p>24. . . . . 255854.2805</p><p>25. . . . . 362910</p><p>26. . . . . 514515.8547</p><p>27. . . . .729164.1299</p><p>28. . . . .1033014.249</p><p>29. . . . .1463070</p><p>30. . . . .2071673.085</p><p>etc.</p><p></p><p>The gp value is given by the treasure formula with 2^((EL-1)/4) in place of the level.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1271004, member: 141"] Can you assign treasure based on the 4-person party for which something is a moderate challenge? The level of the party can be plugged into 90*level*(level+1)+30 to get the standard value of an encounter of that level. For example, if you have a first level party (standard point buy), their total CR is 8, making it EL 13, but then subtract 4 (4 members in the party) and the actual EL is 9. A moderate encounter for them is four less than their EL, so EL 5. If a first level party is going to accumulate 2800 gp over 13.333 moderate encounters, each such encounter has to be worth 210 gp, so that's what an EL 5 is worth. An EL 16 encounter is an appropriate encounter for an EL 20 party. For example 4 13th level characters (standard point buy) have a total CR of 56 or an EL of 24. Subtract 4 because the party has 4 members, and the LE is 20. Perfect! The treasure for a moderate encounter for 13th level party of 4 is 16,410 gp. So that is what an EL 16 encounter should be worth. And so on. I'm sure that if I were clever I could make a spreadsheet that will calculate these values. But first, do you see anything wrong with this procedure? [edit] Ok. Calculating from the equations (instead of the charts) I get a slightly different set of values. But this is what the described method yields for expected treasure for an encounter of a given EL: EL. . . . . Treasure (gp) 1. . . . . . 30 2. . . . . .50.25058026 3. . . . . . 82.72077939 4. . . . . . 133.1970865 5. . . . . . 210 6. . . . . . 325.0596018 7. . . . . . 495.4415588 8. . . . . . 745.5110554 9. . . . . .1110 10. . . . . 1638.352968 11. . . . . 2400.883118 12. . . . . 3497.489641 13. . . . . 5070 14. . . . . 7319.640996 15. . . . . 10531.76624 16. . . . . 15110.8494 17. . . . . 21630 18. . . . . 30901.02223 19. . . . . 44073.53247 20. . . . . 62775.17928 21. . . . . 89310 22. . . . . 126939.0054 23. . . . . 180277.0649 24. . . . . 255854.2805 25. . . . . 362910 26. . . . . 514515.8547 27. . . . .729164.1299 28. . . . .1033014.249 29. . . . .1463070 30. . . . .2071673.085 etc. The gp value is given by the treasure formula with 2^((EL-1)/4) in place of the level. [/QUOTE]
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