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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1272040" data-attributes="member: 94"><p>I'll do the math in a second. </p><p></p><p>First, there's a couple points from the DMG (I am reading from the 3.5 version).</p><p></p><p><strong>Page 51 (Treasure):</strong></p><p><strong>Table 3.5 has been created so that if PCs face enough encounters of their own level</strong></p><p><em>[note: this means a "moderate" encounter in UKs system, or EL -4]</em></p><p><strong>to gain a level, they will have also gained enough treasure to keep them apace with the wealth-by-level information found in Table 5-1: Character Wealth by Level (page 135).</strong></p><p></p><p>This is a pretty strong advocate that the gp award should be tied to the xp award-- and it appears to be a linear, rather than exponential, relationship. By tying the gp award to the xp award, you throw out any necessity of referring back to the logarithmic relationship of CR and EL, # of party members, and that whole mess. </p><p></p><p>A quick note about that Wealth-by-Level table. A quick glance shows that at low levels, the GP value is almost equal to the XP required (give or take 10%). 1000 XP at level 2, 900 GP at level 2; 3000 XP at level 3, 2700 GP at level 3. That formula breaks down quickly, however; as the character level increases, the gp value actually starts to outpace the xp required (rather quickly).</p><p></p><p>Table 3-3 Treasure Values Per Encounter (page 51) seems like a better starting place; I would be inclined (for my own purposes) to simply use that table with slight conversions to UK's system. For example, Table 3-3 is arranged by "Encounter Level, 1-20;" that would have to be converted to the relative EL system. </p><p></p><p>However, the holy grail (for UK, at least) would be a formula derived from that table that is extendable to levels above 20th.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1272040, member: 94"] I'll do the math in a second. First, there's a couple points from the DMG (I am reading from the 3.5 version). [b]Page 51 (Treasure): Table 3.5 has been created so that if PCs face enough encounters of their own level[/b] [i][note: this means a "moderate" encounter in UKs system, or EL -4][/i] [b]to gain a level, they will have also gained enough treasure to keep them apace with the wealth-by-level information found in Table 5-1: Character Wealth by Level (page 135).[/b] This is a pretty strong advocate that the gp award should be tied to the xp award-- and it appears to be a linear, rather than exponential, relationship. By tying the gp award to the xp award, you throw out any necessity of referring back to the logarithmic relationship of CR and EL, # of party members, and that whole mess. A quick note about that Wealth-by-Level table. A quick glance shows that at low levels, the GP value is almost equal to the XP required (give or take 10%). 1000 XP at level 2, 900 GP at level 2; 3000 XP at level 3, 2700 GP at level 3. That formula breaks down quickly, however; as the character level increases, the gp value actually starts to outpace the xp required (rather quickly). Table 3-3 Treasure Values Per Encounter (page 51) seems like a better starting place; I would be inclined (for my own purposes) to simply use that table with slight conversions to UK's system. For example, Table 3-3 is arranged by "Encounter Level, 1-20;" that would have to be converted to the relative EL system. However, the holy grail (for UK, at least) would be a formula derived from that table that is extendable to levels above 20th. Wulf [/QUOTE]
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