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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Anubis" data-source="post: 1276722" data-attributes="member: 2358"><p>CRGreathouse: It makes sense by the rules whether it fits your simulation macro/micro junk or not. This game is not a math equation nor is it calculus. There is one goal and one goal only, that being balancing wealth earned to XP earned, period. How the hobgoblins divide treasure is a moot point and doesn't matter in the game itself.</p><p></p><p>EL X should yield Treasure Level X, regardless of the number of creatures.</p><p></p><p>Also, the PDF states outright that hobgoblins are CR 1.5, so I don't know where you got your number from.</p><p></p><p>UK: My treasure by EL IS fixed. Where do you get it being relative? EL 8 always yields the same treasure no matter who faces it. All the other equations are what give treasure away in relative manners. That brings me to . . .</p><p></p><p>Wulf: You CAN'T give out treasure DIRECTLY on XP because then the SAME encounter yields DIFFERENT amounts for different party levels! That's just stupid! Every encounter (NOT creature, though) should have a fixed amount of treasure to give. EL 1 is X amount, EL 2 is X amount, and so on and so forth.</p><p></p><p>Cheiromancer: Such equations have no place in D&D because 99.9% of people don't understand such equations, myself included, and I was in honors math!</p></blockquote><p></p>
[QUOTE="Anubis, post: 1276722, member: 2358"] CRGreathouse: It makes sense by the rules whether it fits your simulation macro/micro junk or not. This game is not a math equation nor is it calculus. There is one goal and one goal only, that being balancing wealth earned to XP earned, period. How the hobgoblins divide treasure is a moot point and doesn't matter in the game itself. EL X should yield Treasure Level X, regardless of the number of creatures. Also, the PDF states outright that hobgoblins are CR 1.5, so I don't know where you got your number from. UK: My treasure by EL IS fixed. Where do you get it being relative? EL 8 always yields the same treasure no matter who faces it. All the other equations are what give treasure away in relative manners. That brings me to . . . Wulf: You CAN'T give out treasure DIRECTLY on XP because then the SAME encounter yields DIFFERENT amounts for different party levels! That's just stupid! Every encounter (NOT creature, though) should have a fixed amount of treasure to give. EL 1 is X amount, EL 2 is X amount, and so on and so forth. Cheiromancer: Such equations have no place in D&D because 99.9% of people don't understand such equations, myself included, and I was in honors math! [/QUOTE]
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v4: Challenge Ratings pdf (3.5 compatible)
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