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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1276963" data-attributes="member: 94"><p>Holy sh*t, UK. You just pointed out a huge error on my part. (Heck, you double checked me, I'll share the blame with you if you want.)</p><p></p><p>I don't want to go into the why's and wherefore's of how this error popped in other than to say I think I might have drawn up my xp table before I worked out-- or at least, fully grasped-- the "group CR to EL" method.</p><p></p><p>And I think it is because the XP table is taking party size into account TWICE-- once when you determine party EL, and again on the XP table.</p><p></p><p>The correction is simply to use ONLY the 4-5 column for xp-- eliminate the party size columns. If you are going to adjust party EL by size prior to looking at the XP table, you don't need any column other than the 4-5 column. In essence, the two axes of the table are simply "EL Difference" and "XP per Level".</p><p></p><p>A difficult encounter awards 4x as many xp as a moderate encounter. So it takes only 3-1/3 (10/3) of such encounters (instead of 13-1/3, or 40/3) to gain a level (which is 1000 EXP x Current Level).</p><p></p><p>Let's look at your two examples. (And by the way, would it have killed ya to use a moderate encounter?)</p><p></p><p>Checking it out for the party of four, the xp award per player is 9000; 9000 x 10/3 = 30,000. So far so good: a 30th level character needs 30,000 xp to level up. Each character is getting what he needs.</p><p></p><p>For the party of one, the xp award per player is 72,000. 72,000 x 10/3 = 240,000. Even though he's alone, and thus not dividing the xp four ways, that's STILL four times higher than it should be.</p><p></p><p>So let's check again, eliminating the "Party Size = 1" column and using the 4-5 column for the single character.</p><p></p><p>EL +/-0 encounter = 300 xp per Character Level. Again, whether a character or a party, you'll need 10/3 encounters of this difficulty to level.</p><p></p><p>300 * 60 = 18,000 EXP.</p><p></p><p>18,000 * 10/3 = 60,000 EXP. Now it's balanced for the 60th level character.</p><p></p><p>Now, I am not sure which of your many treasure formulas you used in your example, but how does it work out now?</p><p></p><p>EDIT: Just a guess, the lone character gets 1/4 as much treasure-- which is as it should be, because this will keep him on track to earn enough treasure to hit the next level of "Wealth by Level." (That is, he doesn't have to split the treasure four ways with other party members.)</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1276963, member: 94"] Holy sh*t, UK. You just pointed out a huge error on my part. (Heck, you double checked me, I'll share the blame with you if you want.) I don't want to go into the why's and wherefore's of how this error popped in other than to say I think I might have drawn up my xp table before I worked out-- or at least, fully grasped-- the "group CR to EL" method. And I think it is because the XP table is taking party size into account TWICE-- once when you determine party EL, and again on the XP table. The correction is simply to use ONLY the 4-5 column for xp-- eliminate the party size columns. If you are going to adjust party EL by size prior to looking at the XP table, you don't need any column other than the 4-5 column. In essence, the two axes of the table are simply "EL Difference" and "XP per Level". A difficult encounter awards 4x as many xp as a moderate encounter. So it takes only 3-1/3 (10/3) of such encounters (instead of 13-1/3, or 40/3) to gain a level (which is 1000 EXP x Current Level). Let's look at your two examples. (And by the way, would it have killed ya to use a moderate encounter?) Checking it out for the party of four, the xp award per player is 9000; 9000 x 10/3 = 30,000. So far so good: a 30th level character needs 30,000 xp to level up. Each character is getting what he needs. For the party of one, the xp award per player is 72,000. 72,000 x 10/3 = 240,000. Even though he's alone, and thus not dividing the xp four ways, that's STILL four times higher than it should be. So let's check again, eliminating the "Party Size = 1" column and using the 4-5 column for the single character. EL +/-0 encounter = 300 xp per Character Level. Again, whether a character or a party, you'll need 10/3 encounters of this difficulty to level. 300 * 60 = 18,000 EXP. 18,000 * 10/3 = 60,000 EXP. Now it's balanced for the 60th level character. Now, I am not sure which of your many treasure formulas you used in your example, but how does it work out now? EDIT: Just a guess, the lone character gets 1/4 as much treasure-- which is as it should be, because this will keep him on track to earn enough treasure to hit the next level of "Wealth by Level." (That is, he doesn't have to split the treasure four ways with other party members.) Wulf [/QUOTE]
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