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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Verequus" data-source="post: 1456038" data-attributes="member: 9135"><p>Hi Upper_Krust!</p><p></p><p>No, you go beyound three. The examples, I discovered: Page 5, Gnome spell-like abilities: 0.0125. The Revised Challenge Ratings contain ca. 20 examples - Bearded Devil 10.88575 and Erinyes 18.72125 are both the number 1.</p><p></p><p>Oh, and I discovered an error, I missed, at the item 9.15 Regeneration: "CR +0.1.5/point of Regeneration with a single vulnerability" - +0.1.5 instead 0.15.</p><p></p><p>Also I forgot to ask: If the house rule "All skills are class skills" or its little brother "All ranks cost only one skill point" is in effect, how does it change the challenge ratings?</p><p></p><p>LaTeX is a markup language similar to HTML, although more sophisticated and more or less specialised for writing books, especially for mathematics. The preamble is like the head of a HTML file and the code is simply the equivalent of COLOR=&FFFFFF or how that goes. LaTeX commands start usually with '\' like the mentioned \hrule. I didn't know that pagemaker produces so beautiful documents as LaTeX, so I'm surprised.</p><p></p><p>And is the origin of the fancy font a secret? I'd really like to use it myself. This somehow archaic and still modern look...</p><p></p><p>Hi Kavon!</p><p></p><p>I thought over this, too. But I decided to bring it up here because:</p><p>1. U_K is a nice guy - so surely he won't have anything against a little sharing of space.</p><p>2. This topic won't last long anymore - one or two month before it is outdated.</p><p>3. Only a few general posts about your system don't justify a new thread, because of ... the reasons you already stated in your other reply. ;-)</p><p></p><p>U_K, I'm not wrong with 1. and 2., am I?</p><p></p><p>This is good - no more reincarnation problems (if I wouldn't use EoM ;-)).</p><p></p><p>'Slot' should really be changed - I assoziate with it characters built from legos or so. 'Token' and 'character points' are my best suggestions. U_K, does 'token' have the right connotation? If not, then 'character points' is better, although following situation could occur: "Do you have enough CPs?" "Yeah, even hundreds of GPs!" I know, I know... It is coincidentally the same name as in GURPS.</p><p> </p><p>200 slots is nice value. I have a more rudimentary classless system for d20 Modern on my harddrive (only usable for that system) and it gives 28 points per level. But Four Colors to Fantasy, a great super powers supplement, gives 8 hero points per level and 28 isn't divisible through 8 - in opposite to 200, which results in 25 slots for one hero point. Only problem is, that IIRC BAB and saves still increase, although only after the poor columns.</p><p>I mentioned the possible minima and maxima to preserve the game balance without having to use the Golden Rule, but I'm not in the position to judge that. An idea: The change of the costs of whatever could be used to adjust easily your system to a low-magic world, for example. The higher the costs for an caster level gets, the rarer gets magic and defenses against magic - that could balance each other out.</p><p></p><p>I hope that doesn't impact the portability to EoM or to the core rules.</p><p></p><p>Are you saying that the wealth distributation tables are incorrect for your system? Or for your campaign?</p><p></p><p>Yes, it does. Thank you for your effort! After comparing your design with my design goals I see that we are on the same wavelength - why else would you create a new magic system? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>In the end, after the many modifications of the core rules, I feel I have then a beatle instead a bug - only the feeling and the cupholder are the same!<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Verequus, post: 1456038, member: 9135"] Hi Upper_Krust! No, you go beyound three. The examples, I discovered: Page 5, Gnome spell-like abilities: 0.0125. The Revised Challenge Ratings contain ca. 20 examples - Bearded Devil 10.88575 and Erinyes 18.72125 are both the number 1. Oh, and I discovered an error, I missed, at the item 9.15 Regeneration: "CR +0.1.5/point of Regeneration with a single vulnerability" - +0.1.5 instead 0.15. Also I forgot to ask: If the house rule "All skills are class skills" or its little brother "All ranks cost only one skill point" is in effect, how does it change the challenge ratings? LaTeX is a markup language similar to HTML, although more sophisticated and more or less specialised for writing books, especially for mathematics. The preamble is like the head of a HTML file and the code is simply the equivalent of COLOR=&FFFFFF or how that goes. LaTeX commands start usually with '\' like the mentioned \hrule. I didn't know that pagemaker produces so beautiful documents as LaTeX, so I'm surprised. And is the origin of the fancy font a secret? I'd really like to use it myself. This somehow archaic and still modern look... Hi Kavon! I thought over this, too. But I decided to bring it up here because: 1. U_K is a nice guy - so surely he won't have anything against a little sharing of space. 2. This topic won't last long anymore - one or two month before it is outdated. 3. Only a few general posts about your system don't justify a new thread, because of ... the reasons you already stated in your other reply. ;-) U_K, I'm not wrong with 1. and 2., am I? This is good - no more reincarnation problems (if I wouldn't use EoM ;-)). 'Slot' should really be changed - I assoziate with it characters built from legos or so. 'Token' and 'character points' are my best suggestions. U_K, does 'token' have the right connotation? If not, then 'character points' is better, although following situation could occur: "Do you have enough CPs?" "Yeah, even hundreds of GPs!" I know, I know... It is coincidentally the same name as in GURPS. 200 slots is nice value. I have a more rudimentary classless system for d20 Modern on my harddrive (only usable for that system) and it gives 28 points per level. But Four Colors to Fantasy, a great super powers supplement, gives 8 hero points per level and 28 isn't divisible through 8 - in opposite to 200, which results in 25 slots for one hero point. Only problem is, that IIRC BAB and saves still increase, although only after the poor columns. I mentioned the possible minima and maxima to preserve the game balance without having to use the Golden Rule, but I'm not in the position to judge that. An idea: The change of the costs of whatever could be used to adjust easily your system to a low-magic world, for example. The higher the costs for an caster level gets, the rarer gets magic and defenses against magic - that could balance each other out. I hope that doesn't impact the portability to EoM or to the core rules. Are you saying that the wealth distributation tables are incorrect for your system? Or for your campaign? Yes, it does. Thank you for your effort! After comparing your design with my design goals I see that we are on the same wavelength - why else would you create a new magic system? ;) In the end, after the many modifications of the core rules, I feel I have then a beatle instead a bug - only the feeling and the cupholder are the same!:lol: [/QUOTE]
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