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<blockquote data-quote="Kavon" data-source="post: 1456354" data-attributes="member: 9822"><p>Hey RuleMaster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, ok, seeing as U_K doesn't have a problem with it, I won't make a problem out of it either.</p><p></p><p></p><p></p><p>Hehe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>I think I have ideas which are quite similar to reincarnation for certain things in my world, so I guess I was working on it with that in mind too.</p><p></p><p></p><p></p><p>Yes, I was thinking of something like 'Essence' or something, though I guess that's only really suitable for my world (see explanation below <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), but I guess it doesn't really matter all that much in the end, so character points or something similar would probably be best.</p><p></p><p>Essence fits with me because of how my world works, I guess. Soul/Spirit Essence is what makes someone. You are born with the basic amount of Essence, which grows inside of you (getting more essence/levels). When you die, the Essence is released and disperses back into the 'collective' so to speak. In a way, these spirits/souls are the basic life forms where all life sprang from, and 'living' is their way of reproducing.</p><p></p><p> </p><p></p><p>It seems you have more experience with different systems than me, since I only had D&D 3rd edition to work with, and AD&D 2nd edition before that.</p><p>I'm glad you like the number I came up with, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>I wanted something less than 1000, but I also had to make it small enough to fit all the ability costs in it (even though feat-like abilities still cost 40 'slots', there are other things which cost much less).</p><p></p><p>Anyway, the 200 is based off the '5XP times level' 'slot' cost formula, so if you compare things through U_K's thing, you should probably be able to make it work out ok enough (if I'm actually going to do anything with it besides use it for private use when I'm finished with it).</p><p></p><p></p><p></p><p>Well, I'm not too sure I want to put minima and maxima into the system, since that's something the player needs to figure out for him/herself, depending on their style of play.</p><p>But on that idea, I think I could figure out some costs to make things lower or higher magic. As I said, I'm still figuring out the costs which are suitable for my own world (and I'm thinking of going over some new things with that friend I mentioned earlier this weekend).</p><p></p><p></p><p></p><p>Well, the magic system I'm working on isn't really portable at all, since it's a different approach. I could, however, make variant rules with which you can use the spell level system, or something like that.</p><p>Either way, the freeform character making thing should be viable for pretty much anything, as long as you have the correct costs for the systems you want to use.</p><p>As you'll understand, my main concern is making my own ideas work out properly first, though. So if I were ever so inclined to work out the costs of whatever other system I might want to insert for the thing, it would be after I'm finished with my own.</p><p></p><p></p><p></p><p>Well, not exactly. I'm trying to make money have less impact on character balance. I don't really like restricting my players when they want to do things, and if they go into a new town, one of them has a tendency to look for the wealthy neighbourhoods, if you catch my drift. Sure, I could have them be chased around a bit for stealing things, but at the end of the day he still has that money, which he can use to buy things. I could let the things he buys get stolen, but that gets frustrating after so many times.</p><p>U_K put the wealth thing at 0.2 CR/level, IIRC, which would be equal to 40 'slots', or (Spirit/Soul) Essence. You'd be investing your essence in a meta-game thing which says how much worth your items can be in total. As I mentioned earlier, this doesn't sit well with me, so I figured I'd just take a different approach.</p><p></p><p></p><p></p><p>Well, I'm sure there are things that we would do differently, but I assume the basics of the system would work quite well. It's highly adaptable, I guess, so alterations should be easily made. Like, if you want to put minima and/or maxima into it, or use a different magic system, or what not, that shouldn't be too much of a problem, once it's finished at least...</p><p></p><p></p><p></p><p>Wooh, you lost me after 'rules' there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>Hmm.. Have to go to bed earlier <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>*goes over text again briefly* I use "Well, " a bit much, don't I? o__o</p></blockquote><p></p>
[QUOTE="Kavon, post: 1456354, member: 9822"] Hey RuleMaster :) Well, ok, seeing as U_K doesn't have a problem with it, I won't make a problem out of it either. Hehe :D I think I have ideas which are quite similar to reincarnation for certain things in my world, so I guess I was working on it with that in mind too. Yes, I was thinking of something like 'Essence' or something, though I guess that's only really suitable for my world (see explanation below :p ), but I guess it doesn't really matter all that much in the end, so character points or something similar would probably be best. Essence fits with me because of how my world works, I guess. Soul/Spirit Essence is what makes someone. You are born with the basic amount of Essence, which grows inside of you (getting more essence/levels). When you die, the Essence is released and disperses back into the 'collective' so to speak. In a way, these spirits/souls are the basic life forms where all life sprang from, and 'living' is their way of reproducing. It seems you have more experience with different systems than me, since I only had D&D 3rd edition to work with, and AD&D 2nd edition before that. I'm glad you like the number I came up with, anyway. :p I wanted something less than 1000, but I also had to make it small enough to fit all the ability costs in it (even though feat-like abilities still cost 40 'slots', there are other things which cost much less). Anyway, the 200 is based off the '5XP times level' 'slot' cost formula, so if you compare things through U_K's thing, you should probably be able to make it work out ok enough (if I'm actually going to do anything with it besides use it for private use when I'm finished with it). Well, I'm not too sure I want to put minima and maxima into the system, since that's something the player needs to figure out for him/herself, depending on their style of play. But on that idea, I think I could figure out some costs to make things lower or higher magic. As I said, I'm still figuring out the costs which are suitable for my own world (and I'm thinking of going over some new things with that friend I mentioned earlier this weekend). Well, the magic system I'm working on isn't really portable at all, since it's a different approach. I could, however, make variant rules with which you can use the spell level system, or something like that. Either way, the freeform character making thing should be viable for pretty much anything, as long as you have the correct costs for the systems you want to use. As you'll understand, my main concern is making my own ideas work out properly first, though. So if I were ever so inclined to work out the costs of whatever other system I might want to insert for the thing, it would be after I'm finished with my own. Well, not exactly. I'm trying to make money have less impact on character balance. I don't really like restricting my players when they want to do things, and if they go into a new town, one of them has a tendency to look for the wealthy neighbourhoods, if you catch my drift. Sure, I could have them be chased around a bit for stealing things, but at the end of the day he still has that money, which he can use to buy things. I could let the things he buys get stolen, but that gets frustrating after so many times. U_K put the wealth thing at 0.2 CR/level, IIRC, which would be equal to 40 'slots', or (Spirit/Soul) Essence. You'd be investing your essence in a meta-game thing which says how much worth your items can be in total. As I mentioned earlier, this doesn't sit well with me, so I figured I'd just take a different approach. Well, I'm sure there are things that we would do differently, but I assume the basics of the system would work quite well. It's highly adaptable, I guess, so alterations should be easily made. Like, if you want to put minima and/or maxima into it, or use a different magic system, or what not, that shouldn't be too much of a problem, once it's finished at least... Wooh, you lost me after 'rules' there :eek: :p Hmm.. Have to go to bed earlier :o *goes over text again briefly* I use "Well, " a bit much, don't I? o__o [/QUOTE]
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