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<blockquote data-quote="Verequus" data-source="post: 1462536" data-attributes="member: 9135"><p>Hi Upper_Krust!</p><p></p><p>Your "Fire away!" reminds me of "Missiles away!" - if you get my reference, then I'll be impressed! One tip: It isn't KODT.</p><p></p><p>Hi Kavon!</p><p></p><p>Let's see: Next to the mentioned systems I know a little of DSA (translated: TBE: The Black Eye, which is a powerful artifact - it lets see you into the past, present and future at any place and isn't the result of a fist fight <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> .), Shadowrun and several freestyle RPGs. I played Vampire:TM and Werewolf:TA, more often, and I've read d20 Modern. If you like, I can mail you the point-buy system for d20 Modern - you'll have to compare it with the d20 Modern SRD. FCTF can be bought at RPGnow.com - even if you don't want to use it, you can see, how others did it. Lastly, if we already have CPs, then the Book of Distinctions and Drawbacks could provide extra CPs for some disadvantages. Then we would have something like GURPS lite (<a href="http://www.sjgames.com/gurps/lite/3e/" target="_blank">http://www.sjgames.com/gurps/lite/3e/</a>) - I didn't look much at it, so my comparison could be wrong.</p><p></p><p>I meant with portability those variant rules. And I already assumed your concern - that was the reason, why I asked in the first place.</p><p></p><p>IMO you make a mistake there. After reading up to page 13 or 14 of this thread, I know a bit of your exchange with U_K. He is right, that you should make it a necessity of spending CPs for this factor, like WotC makes it with every class implicitly. Normally, this isn't a factor to tinker with and should be left alone, but because of the following two cases it should be an explicit factor: 1. Someone wants to play a really rich guy, so he spends an entire level only for wealth and has a wealth limit of four levels higher than normal. 2. Someone makes a Vow of Poverty (a feat from the Book of Exalted Deeds), so he has to get something else for compensation. Especially the first item should need a DM approval - the latter could be inappropriate in some settings and needs something like a racial abilities as a method for compensation. Actually, I think that there is no way to create a system with 100% freedom - something will always be a hindrance or a must-do.</p><p></p><p>Regarding the explicit factor: Because of the PC and NPC equipment factors themselves the entire amount of CPs per level must be divisible through 20, so you have the choice between 160 free CPs and 40 CPs for the PC equipment factor and 400 free CPs and 100 CPs for the equipment factor.</p><p></p><p>I meant: "...then a <strong>VW</strong> beatle instead a <strong>VW</strong> bug ..."</p><p></p><p>Another question, which came up: How do you handle level drain? XP costs are returned in your system, after the item is used up. Is that unbalancing, if the expense of XPs for character development is allowed at a level-up? One suggestion: Let the XPs also return for permanent items, if those are destroyed. Better, you could let know the item creator, which item has been destroyed - in the case of the destruction of an artifact you have the reason why there is 95% chance of appearing a new enemy.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1462536, member: 9135"] Hi Upper_Krust! Your "Fire away!" reminds me of "Missiles away!" - if you get my reference, then I'll be impressed! One tip: It isn't KODT. Hi Kavon! Let's see: Next to the mentioned systems I know a little of DSA (translated: TBE: The Black Eye, which is a powerful artifact - it lets see you into the past, present and future at any place and isn't the result of a fist fight :lol: .), Shadowrun and several freestyle RPGs. I played Vampire:TM and Werewolf:TA, more often, and I've read d20 Modern. If you like, I can mail you the point-buy system for d20 Modern - you'll have to compare it with the d20 Modern SRD. FCTF can be bought at RPGnow.com - even if you don't want to use it, you can see, how others did it. Lastly, if we already have CPs, then the Book of Distinctions and Drawbacks could provide extra CPs for some disadvantages. Then we would have something like GURPS lite ([url="http://www.sjgames.com/gurps/lite/3e/"]http://www.sjgames.com/gurps/lite/3e/[/url]) - I didn't look much at it, so my comparison could be wrong. I meant with portability those variant rules. And I already assumed your concern - that was the reason, why I asked in the first place. IMO you make a mistake there. After reading up to page 13 or 14 of this thread, I know a bit of your exchange with U_K. He is right, that you should make it a necessity of spending CPs for this factor, like WotC makes it with every class implicitly. Normally, this isn't a factor to tinker with and should be left alone, but because of the following two cases it should be an explicit factor: 1. Someone wants to play a really rich guy, so he spends an entire level only for wealth and has a wealth limit of four levels higher than normal. 2. Someone makes a Vow of Poverty (a feat from the Book of Exalted Deeds), so he has to get something else for compensation. Especially the first item should need a DM approval - the latter could be inappropriate in some settings and needs something like a racial abilities as a method for compensation. Actually, I think that there is no way to create a system with 100% freedom - something will always be a hindrance or a must-do. Regarding the explicit factor: Because of the PC and NPC equipment factors themselves the entire amount of CPs per level must be divisible through 20, so you have the choice between 160 free CPs and 40 CPs for the PC equipment factor and 400 free CPs and 100 CPs for the equipment factor. I meant: "...then a [b]VW[/b] beatle instead a [b]VW[/b] bug ..." Another question, which came up: How do you handle level drain? XP costs are returned in your system, after the item is used up. Is that unbalancing, if the expense of XPs for character development is allowed at a level-up? One suggestion: Let the XPs also return for permanent items, if those are destroyed. Better, you could let know the item creator, which item has been destroyed - in the case of the destruction of an artifact you have the reason why there is 95% chance of appearing a new enemy. [/QUOTE]
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