Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
v4: Challenge Ratings pdf (3.5 compatible)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kavon" data-source="post: 1463575" data-attributes="member: 9822"><p>Hey RuleMaster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I'll have to look into some of those sometime.</p><p></p><p></p><p>Ok.</p><p>I think that, with some work, any variant system should be able to be ported into the system.</p><p>I don't really think I should need to put much work in these kinds of things, since people who want to use a variant with my system will most likely change allot of it on their own, to better suit their style of play, or what not.</p><p></p><p></p><p>Hmm... It would have to be a different Wealth system than the one WotC made then, I guess, since it simply makes no sense to me that a Soul uses some of itself to improve upon how wealthy its vessel can be. It either improves itself (magic, skills, and all that), or its vessel (combat abilities, hit points, etc). I guess it depends on how you look at things.</p><p></p><p>I know wealth should most likely be included somehow, for the reasons like the ones you gave, but I'd rather find a different way of doing it.</p><p></p><p></p><p>I'm not sure what you mean with this, but I assume you're talking about how U_K rated the character wealth.</p><p>Do you mean that I could make it so that as the players gain CP, only 4/5th of it is free for them to use? I believe U_K suggested that in one of his earlier replies to me as well, but it didn't help with the problem I have with spending XP/Soul Essence on 'Wealth Allowance'.</p><p>Since I'd rather work on my spell system, or some other part of my system, I haven't really thought about different ways of working with Character Wealth.</p><p></p><p></p><p>Ah right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Not much into cars, so go figure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p>Yes, the way I had it in the back of my head was to have it free up used CR.</p><p>A level drain would free up 200 CR that were used on abilities. Since the character needs to spend time to 'use' CR, the player wont be able to reuse the CR on the spot, so it would still have about the same impact on the character while in battle with the creature that drained its level (though the aftereffect is less severe, which is fine with me). This also means that a character could have someone perform level drain on him/her, to be able to change abilities. I don't have clear rules on this though, so I don't yet know how I'd handle something like that.</p><p>With magic items, I was thinking of having it so that the character who uses the item will need to put CR into the item to activate its powers (which are returned to the character after the item is put away, or something like that).</p><p>How I'm going to handle the creation of the items, I'm not yet sure. I'm going to focus on the magic system, and then the weapon system, allong with the armor system, before I'm going to look into magic items, I think.</p><p></p><p>Edit: I was just looking through that GURPS lite document, and I had a thought of a way to make things like Wealth work for my psychologically, so to speak. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>I think it would be a nice idea to have something like 'Flavor Points' or something. Things that don't actually change the character's physical or mental aptitude, but do effect the world arround him/her.</p><p>Things like.. how attractive they are, personality traits, what status/responsibilities they have (cleric, ninja, bodyguard, whatnot), as well as how wealthy they are.</p><p>I believe D20 Modern uses wealth rules that determine how good the character's economical status is (or however you call that)? Something like.. how much they can afford to spend in a certain period of time.</p><p>I would probably be able to make something work with something like that as a basis.</p></blockquote><p></p>
[QUOTE="Kavon, post: 1463575, member: 9822"] Hey RuleMaster :) I'll have to look into some of those sometime. Ok. I think that, with some work, any variant system should be able to be ported into the system. I don't really think I should need to put much work in these kinds of things, since people who want to use a variant with my system will most likely change allot of it on their own, to better suit their style of play, or what not. Hmm... It would have to be a different Wealth system than the one WotC made then, I guess, since it simply makes no sense to me that a Soul uses some of itself to improve upon how wealthy its vessel can be. It either improves itself (magic, skills, and all that), or its vessel (combat abilities, hit points, etc). I guess it depends on how you look at things. I know wealth should most likely be included somehow, for the reasons like the ones you gave, but I'd rather find a different way of doing it. I'm not sure what you mean with this, but I assume you're talking about how U_K rated the character wealth. Do you mean that I could make it so that as the players gain CP, only 4/5th of it is free for them to use? I believe U_K suggested that in one of his earlier replies to me as well, but it didn't help with the problem I have with spending XP/Soul Essence on 'Wealth Allowance'. Since I'd rather work on my spell system, or some other part of my system, I haven't really thought about different ways of working with Character Wealth. Ah right :D Not much into cars, so go figure :o Yes, the way I had it in the back of my head was to have it free up used CR. A level drain would free up 200 CR that were used on abilities. Since the character needs to spend time to 'use' CR, the player wont be able to reuse the CR on the spot, so it would still have about the same impact on the character while in battle with the creature that drained its level (though the aftereffect is less severe, which is fine with me). This also means that a character could have someone perform level drain on him/her, to be able to change abilities. I don't have clear rules on this though, so I don't yet know how I'd handle something like that. With magic items, I was thinking of having it so that the character who uses the item will need to put CR into the item to activate its powers (which are returned to the character after the item is put away, or something like that). How I'm going to handle the creation of the items, I'm not yet sure. I'm going to focus on the magic system, and then the weapon system, allong with the armor system, before I'm going to look into magic items, I think. Edit: I was just looking through that GURPS lite document, and I had a thought of a way to make things like Wealth work for my psychologically, so to speak. :p I think it would be a nice idea to have something like 'Flavor Points' or something. Things that don't actually change the character's physical or mental aptitude, but do effect the world arround him/her. Things like.. how attractive they are, personality traits, what status/responsibilities they have (cleric, ninja, bodyguard, whatnot), as well as how wealthy they are. I believe D20 Modern uses wealth rules that determine how good the character's economical status is (or however you call that)? Something like.. how much they can afford to spend in a certain period of time. I would probably be able to make something work with something like that as a basis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
v4: Challenge Ratings pdf (3.5 compatible)
Top