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v4: Challenge Ratings pdf (3.5 compatible)
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<blockquote data-quote="Zoatebix" data-source="post: 1565582" data-attributes="member: 11401"><p>Yay! That certainly helps, but I don't think I'm on the same page as you just yet. Here's my work so far:</p><p></p><p>Okay - we start with 111.56% - take away 20 for equipment and 12.66 for the ability increases and feats all characters get (78.9%). Base attack bonus (15), hit dice (15), 3 good saves (18), attacks (one plus two iterative for 5) leaves us with 19.7%.</p><p></p><p>Here are the remaining factors I think I know how to calculate: 3 bonus feats (3%), evasion and improved evasion (2%), unarmerd strike (1%), bonus unarmed damage (from 1d3 -the normal for a medium creature - to 2d10 by 20th level is an average increase of 9 damge, or 4.5 weapon specializations), defense bonus (2%), flurry and greater flurry (2% maybe?), fast movement (it's 2 doublings of 30ft for 2 feats' worth)and diamond soul (3.5%). </p><p></p><p>That leaves 1.7% for weapon proficiencies, pure-diamond-whole-and-timeless body, etherealness, slow fall, abundant step, still mind, tongue of the sun and moon, quivering palm, ki strike, and perfect self. The DR alone from perfect self should be worth 1.65%, right?</p><p></p><p>Are perfect self or any other features discounted in a similar manner to diamond soul?</p><p></p><p>Thanks for helping me out! I can't wait to see the immortal's handbook.</p><p>-George</p></blockquote><p></p>
[QUOTE="Zoatebix, post: 1565582, member: 11401"] Yay! That certainly helps, but I don't think I'm on the same page as you just yet. Here's my work so far: Okay - we start with 111.56% - take away 20 for equipment and 12.66 for the ability increases and feats all characters get (78.9%). Base attack bonus (15), hit dice (15), 3 good saves (18), attacks (one plus two iterative for 5) leaves us with 19.7%. Here are the remaining factors I think I know how to calculate: 3 bonus feats (3%), evasion and improved evasion (2%), unarmerd strike (1%), bonus unarmed damage (from 1d3 -the normal for a medium creature - to 2d10 by 20th level is an average increase of 9 damge, or 4.5 weapon specializations), defense bonus (2%), flurry and greater flurry (2% maybe?), fast movement (it's 2 doublings of 30ft for 2 feats' worth)and diamond soul (3.5%). That leaves 1.7% for weapon proficiencies, pure-diamond-whole-and-timeless body, etherealness, slow fall, abundant step, still mind, tongue of the sun and moon, quivering palm, ki strike, and perfect self. The DR alone from perfect self should be worth 1.65%, right? Are perfect self or any other features discounted in a similar manner to diamond soul? Thanks for helping me out! I can't wait to see the immortal's handbook. -George [/QUOTE]
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