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vacuum quasielemental
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<blockquote data-quote="Devon" data-source="post: 295248" data-attributes="member: 1446"><p>Hi, folks,</p><p></p><p>Another of the negative quasielementals. Is this too powerful? Is the power offset by its vulnerability to normal atmosphere? Should I just remove that vulnerability and make it less powerful overall?</p><p></p><p>Your thoughts are welcome,</p><p></p><p>- Devon</p><p></p><p></p><p>Vacuum Elemental</p><p></p><p>Vacuum Elemental, Small</p><p>Small Elemental (Air)</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft., fly 60 ft. (average)</p><p>AC: 17 (+1 size, +0 Dex, +6 natural)</p><p>Attacks: Slam +4 melee</p><p>Damage: Slam 1d6</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Force pull</p><p>Special Qualities: Elemental, natural invisibility, immunities</p><p>Saves: Fort +4, Ref +0, Will +0</p><p>Abilities: Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Flyby Attack</p><p></p><p>Vacuum Elemental, Medium</p><p>Medium-Size Elemental (Air)</p><p>Hit Dice: 4d8+12 (30 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft., fly 60 ft. (average)</p><p>AC: 19 (+1 Dex, +8 natural)</p><p>Attacks: Slam +6 melee</p><p>Damage: Slam 1d8+3</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Force pull</p><p>Special Qualities: Elemental, natural invisibility, immunities</p><p>Saves: Fort +7, Ref +2, Will +1</p><p>Abilities: Str 14, Dex 15, Con 14, Int 4, Wis 11, Cha 11</p><p>Skills: Listen +7, Spot +7</p><p>Feats: Flyby Attack</p><p></p><p>Vacuum Elemental, Large</p><p>Large Elemental (Air)</p><p>Hit Dice: 8d8+32 (68 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft., fly 60 ft. (average)</p><p>AC: 20 (-1 size, +2 Dex, +9 natural)</p><p>Attacks: Slam +10/+5 melee</p><p>Damage: Slam 2d8+6</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Force pull</p><p>Special Qualities: Elemental, natural invisibility, immunities, damage reduction 10/+1</p><p>Saves: Fort +10, Ref +4, Will +2</p><p>Abilities: Str 18, Dex 17, Con 16, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +11, Spot +11</p><p>Feats: Power Attack, Flyby Attack</p><p></p><p>Vacuum Elemental, Huge</p><p>Huge Elemental (Air)</p><p>Hit Dice: 16d8+80 (152 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 30 ft., fly 60 ft. (average)</p><p>AC: 21 (-2 size, +4 Dex, +9 natural)</p><p>Attacks: Slam +17/+12/+7 melee</p><p>Damage: Slam 2d10+9</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Force pull</p><p>Special Qualities: Elemental, natural invisibility, immunities, damage reduction 10/+2</p><p>Saves: Fort +15, Ref +9, Will +5 </p><p>Abilities: Str 22, Dex 21, Con 18, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +18, Spot +18</p><p>Feats: Power Attack, Cleave, Flyby Attack, Dodge</p><p></p><p>Vacuum Elemental, Greater</p><p>Huge Elemental (Air)</p><p>Hit Dice: 21d8+105 (199 hp)</p><p>Initiative: +5 (Dex)</p><p>Speed: 30 ft., fly 60 ft. (average)</p><p>AC: 22 (-2 size, +5 Dex, +9 natural)</p><p>Attacks: Slam +21/+16/+11 melee</p><p>Damage: Slam 2d10+10 </p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Force pull</p><p>Special Qualities: Elemental, natural invisibility, immunities, damage reduction 10/+2</p><p>Saves: Fort +17, Ref +12, Will +7</p><p>Abilities: Str 24, Dex 23, Con 18, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +23, Spot +23</p><p>Feats: Power Attack, Cleave, Improved Critical (slam), Flyby Attack, Dodge</p><p></p><p>Vacuum Elemental, Elder</p><p>Huge Elemental (Air)</p><p>Hit Dice: 24d8+120 (228 hp)</p><p>Initiative: +6 (Dex)</p><p>Speed: 30 ft., fly 60 ft. (average)</p><p>AC: 23 (-2 size, +6 Dex, +9 natural)</p><p>Attacks: Slam +25/+20/+15/+10 melee</p><p>Damage: Slam 2d10+12</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Force pull</p><p>Special Qualities: Elemental, natural invisibility, immunities, damage reduction 15/+3</p><p>Saves: Fort +19, Ref +14, Will +8</p><p>Abilities: Str 26, Dex 25, Con 18, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +26, Spot +26</p><p>Feats: Power Attack, Cleave, Improved Critical (slam), Mobility, Flyby Attack, Dodge</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: </p><p>Small 1; Medium 3; Large 5; Huge 7; Greater 9; Elder 11</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement: </p><p>Small 3 HD (Small); Medium 5-7 HD (Medium- size); Large 9-15 HD (Large); Huge 17-20 HD (Huge); Greater 22-23 HD (Huge); Elder 25+ HD (Huge)</p><p></p><p>Vacuum elementals come from the quasi-elemental plane of Vacuum, the border between the planes of Air and Negative Energy. They are invisible, floating shapes of force, roughly humanoid in appearance, although their form is very mutable. They are deliberate and plodding in their movements. Vacuum elementals are aloof and uncommunicative.</p><p></p><p>Vacuum elementals speak Auran.</p><p></p><p>Combat:</p><p>Vacuum elementals attack by buffeting opponents with blasts of force. Although they are invisible, their presence is indicated by rippling distortions in the air.</p><p></p><p>Force pull (Ex): At will, as a movement action, a vacuum elemental can pull objects and creatures towards itself. The vacuum elemental rolls opposed Strength checks simultaneously against every item in a radius of 10 feet per age category of the elemental -- unattended objects automatically fail unless they are too heavy for the elemental to lift. Creatures failing the Strength check are pulled 10 feet closer to the elemental. </p><p></p><p>Vacuum Elemental Sizes</p><p>Elemental Weight</p><p>Small 1 lb.</p><p>Medium 2 lb.</p><p>Large 4 lb.</p><p>Huge 8 lb.</p><p>Greater 10 lb.</p><p>Elder 12 lb.</p><p></p><p>Natural invisibility (Ex): A vacuum elemental is, by its nature, completely invisible, even when it attacks. Spells and abilities which detect invisible creatures reveal the vacuum elemental to be a transparent, fluid mass of force energy pulling towards its center. This ability is not subject to the invisibility purge spell.</p><p></p><p>Immunities: Immune to cold, sonic, vacuum, and negative energy attacks.</p><p></p><p></p><p><em>edited to remove its atmospheric vulnerability - feat selection changed, immunities altered, special attacks tuned</em></p></blockquote><p></p>
[QUOTE="Devon, post: 295248, member: 1446"] Hi, folks, Another of the negative quasielementals. Is this too powerful? Is the power offset by its vulnerability to normal atmosphere? Should I just remove that vulnerability and make it less powerful overall? Your thoughts are welcome, - Devon Vacuum Elemental Vacuum Elemental, Small Small Elemental (Air) Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 30 ft., fly 60 ft. (average) AC: 17 (+1 size, +0 Dex, +6 natural) Attacks: Slam +4 melee Damage: Slam 1d6 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Force pull Special Qualities: Elemental, natural invisibility, immunities Saves: Fort +4, Ref +0, Will +0 Abilities: Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 Skills: Listen +5, Spot +5 Feats: Flyby Attack Vacuum Elemental, Medium Medium-Size Elemental (Air) Hit Dice: 4d8+12 (30 hp) Initiative: +1 (Dex) Speed: 30 ft., fly 60 ft. (average) AC: 19 (+1 Dex, +8 natural) Attacks: Slam +6 melee Damage: Slam 1d8+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Force pull Special Qualities: Elemental, natural invisibility, immunities Saves: Fort +7, Ref +2, Will +1 Abilities: Str 14, Dex 15, Con 14, Int 4, Wis 11, Cha 11 Skills: Listen +7, Spot +7 Feats: Flyby Attack Vacuum Elemental, Large Large Elemental (Air) Hit Dice: 8d8+32 (68 hp) Initiative: +2 (Dex) Speed: 30 ft., fly 60 ft. (average) AC: 20 (-1 size, +2 Dex, +9 natural) Attacks: Slam +10/+5 melee Damage: Slam 2d8+6 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Force pull Special Qualities: Elemental, natural invisibility, immunities, damage reduction 10/+1 Saves: Fort +10, Ref +4, Will +2 Abilities: Str 18, Dex 17, Con 16, Int 6, Wis 11, Cha 11 Skills: Listen +11, Spot +11 Feats: Power Attack, Flyby Attack Vacuum Elemental, Huge Huge Elemental (Air) Hit Dice: 16d8+80 (152 hp) Initiative: +4 (Dex) Speed: 30 ft., fly 60 ft. (average) AC: 21 (-2 size, +4 Dex, +9 natural) Attacks: Slam +17/+12/+7 melee Damage: Slam 2d10+9 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Force pull Special Qualities: Elemental, natural invisibility, immunities, damage reduction 10/+2 Saves: Fort +15, Ref +9, Will +5 Abilities: Str 22, Dex 21, Con 18, Int 6, Wis 11, Cha 11 Skills: Listen +18, Spot +18 Feats: Power Attack, Cleave, Flyby Attack, Dodge Vacuum Elemental, Greater Huge Elemental (Air) Hit Dice: 21d8+105 (199 hp) Initiative: +5 (Dex) Speed: 30 ft., fly 60 ft. (average) AC: 22 (-2 size, +5 Dex, +9 natural) Attacks: Slam +21/+16/+11 melee Damage: Slam 2d10+10 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Force pull Special Qualities: Elemental, natural invisibility, immunities, damage reduction 10/+2 Saves: Fort +17, Ref +12, Will +7 Abilities: Str 24, Dex 23, Con 18, Int 6, Wis 11, Cha 11 Skills: Listen +23, Spot +23 Feats: Power Attack, Cleave, Improved Critical (slam), Flyby Attack, Dodge Vacuum Elemental, Elder Huge Elemental (Air) Hit Dice: 24d8+120 (228 hp) Initiative: +6 (Dex) Speed: 30 ft., fly 60 ft. (average) AC: 23 (-2 size, +6 Dex, +9 natural) Attacks: Slam +25/+20/+15/+10 melee Damage: Slam 2d10+12 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Force pull Special Qualities: Elemental, natural invisibility, immunities, damage reduction 15/+3 Saves: Fort +19, Ref +14, Will +8 Abilities: Str 26, Dex 25, Con 18, Int 6, Wis 11, Cha 11 Skills: Listen +26, Spot +26 Feats: Power Attack, Cleave, Improved Critical (slam), Mobility, Flyby Attack, Dodge Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: Small 1; Medium 3; Large 5; Huge 7; Greater 9; Elder 11 Treasure: None Alignment: Usually neutral Advancement: Small 3 HD (Small); Medium 5-7 HD (Medium- size); Large 9-15 HD (Large); Huge 17-20 HD (Huge); Greater 22-23 HD (Huge); Elder 25+ HD (Huge) Vacuum elementals come from the quasi-elemental plane of Vacuum, the border between the planes of Air and Negative Energy. They are invisible, floating shapes of force, roughly humanoid in appearance, although their form is very mutable. They are deliberate and plodding in their movements. Vacuum elementals are aloof and uncommunicative. Vacuum elementals speak Auran. Combat: Vacuum elementals attack by buffeting opponents with blasts of force. Although they are invisible, their presence is indicated by rippling distortions in the air. Force pull (Ex): At will, as a movement action, a vacuum elemental can pull objects and creatures towards itself. The vacuum elemental rolls opposed Strength checks simultaneously against every item in a radius of 10 feet per age category of the elemental -- unattended objects automatically fail unless they are too heavy for the elemental to lift. Creatures failing the Strength check are pulled 10 feet closer to the elemental. Vacuum Elemental Sizes Elemental Weight Small 1 lb. Medium 2 lb. Large 4 lb. Huge 8 lb. Greater 10 lb. Elder 12 lb. Natural invisibility (Ex): A vacuum elemental is, by its nature, completely invisible, even when it attacks. Spells and abilities which detect invisible creatures reveal the vacuum elemental to be a transparent, fluid mass of force energy pulling towards its center. This ability is not subject to the invisibility purge spell. Immunities: Immune to cold, sonic, vacuum, and negative energy attacks. [i]edited to remove its atmospheric vulnerability - feat selection changed, immunities altered, special attacks tuned[/i] [/QUOTE]
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