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Vaesen: Mythic Britain & Ireland
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<blockquote data-quote="Aldarc" data-source="post: 8478628" data-attributes="member: 5142"><p>It's basically a vaguely 19th century "mythic Scandinavia"* setting focused on a supernatural/paranormal investigative society whose members have the special sight to see the otherwise invisible vaesen (i.e., mythic creatures). There are plenty of television shows with similar premises set in the modern day, such as Grimm or Supernatural. So it will generally have a certain monster-of-the-week feel to it, with investigations generally focused on "solving" how to deal with a particular vaesen. Downtime. Then move on to the next vaesen mystery. </p><p></p><p>There is a lot of guidance for running adventures, mysteries, or whatever. Similar to Stonetop, there is a certain focus on upgrading your base of operations as part of the game. </p><p></p><p>I'll admit that I am not familiar enough with 19th century Scandinavian history to feel comfortable leaning or subverting the setting, even if it doesn't matter for its ahistorical setting. I suspect that this is one reason why this Mythic Britain expansion will be more popular in the English-speaking roleplaying spheres, as "vaguely Victorian settings" are fairly common in the TTRPG space. </p><p></p><p>It's also one reason why I would personally enjoy a more Austrian-Hungarian Empire themed setting. I would love to set adventures here in (19th century) Vienna; however, as an American, I don't have the same sort of familiarity with Central European monsters and folklore as someone who grew up on these stories. So having a set of culturally-appropriate vaesen or even archetypes would be quite handy for my purposes.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8478628, member: 5142"] It's basically a vaguely 19th century "mythic Scandinavia"* setting focused on a supernatural/paranormal investigative society whose members have the special sight to see the otherwise invisible vaesen (i.e., mythic creatures). There are plenty of television shows with similar premises set in the modern day, such as Grimm or Supernatural. So it will generally have a certain monster-of-the-week feel to it, with investigations generally focused on "solving" how to deal with a particular vaesen. Downtime. Then move on to the next vaesen mystery. There is a lot of guidance for running adventures, mysteries, or whatever. Similar to Stonetop, there is a certain focus on upgrading your base of operations as part of the game. I'll admit that I am not familiar enough with 19th century Scandinavian history to feel comfortable leaning or subverting the setting, even if it doesn't matter for its ahistorical setting. I suspect that this is one reason why this Mythic Britain expansion will be more popular in the English-speaking roleplaying spheres, as "vaguely Victorian settings" are fairly common in the TTRPG space. It's also one reason why I would personally enjoy a more Austrian-Hungarian Empire themed setting. I would love to set adventures here in (19th century) Vienna; however, as an American, I don't have the same sort of familiarity with Central European monsters and folklore as someone who grew up on these stories. So having a set of culturally-appropriate vaesen or even archetypes would be quite handy for my purposes. [/QUOTE]
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