Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Vagabond template (redux)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Devon" data-source="post: 840251" data-attributes="member: 1446"><p>There had been a discussion awhile back re: creating a template for the Vagabond from the old AD&D Psi Handbook.</p><p></p><p>I forget where we left off, but someone asked for some ideas so I figured I'd post the two template options we had created. These are not my templates per se, merely my notes from the thread.</p><p></p><p>- Devon</p><p></p><p>Vagabond (option 1)</p><p>"Vagabond" is a template that can be added to any corporeal creature that has an Intelligence score (hereafter referred to as the "base creature"). It uses all the base creature's statistics and special abilities except as noted here.</p><p></p><p>Hit Dice: Same as base creature</p><p></p><p>Speed: Same as base creature</p><p></p><p>AC: Same as base creature.</p><p></p><p>Attacks: Same as base creature.</p><p></p><p>Damage: Same as base creature.</p><p></p><p>Special Attacks: The vagabond retains all the special attacks of the base creature, plus it gains the following special attacks.</p><p></p><p>Psionics (Sp): The vagabond possesses psionics abilities equal to that of a psionic creature of equal HD (see PsiHB pg. 139). Vagabonds never have powers from the Psychokinesis discipline, however.</p><p></p><p>Psionic Attack/Defense Modes (Sp): A vagabond possesses all psionic attack and defense modes.</p><p></p><p>Special Qualities: The vagbond retains all of the special qualities of the base creature, plus it gains the following:</p><p></p><p>Telepathy (Su): A vagabond can communicate telepathically with any creature within 100 ft that has a language.</p><p></p><p>Immunity (Ex): A vagabond is immune to all mind-affecting magical spells (not supernatural abilities or psionic powers).</p><p></p><p>Saves: Same as the base creature.</p><p></p><p>Abilities: Same as the base creature except that Intelligence is changed to 18 and Wisdom improves by +4 and Charisma increases by +2.</p><p></p><p>Skills: Same as base creature</p><p>Feats: Same as the base creature.</p><p>Climate/Terrain: Same as base creature</p><p>Challenge Rating: Up to 3 HD, as base creature +2</p><p>4-7 HD, as base creature +3</p><p>8-15 HD, as base creature +4</p><p>16+ HD, as base creature +5</p><p>Organization: Solitary or as part of base creature?s organization</p><p>Treasure: Same as base creature.</p><p>Alignment: Any</p><p>Advancement: Same as base creature</p><p></p><p></p><p>Vagabond (option 2)</p><p>"Vagabond" is a template that can be added to any corporeal creature that has an Intelligence score (hereafter referred to as the "base creature"). It uses all the base creature?s statistics and special abilities except as noted here.</p><p></p><p>Hit Dice: Same as base creature, or the vagabond's (gained from class levels, if any), whichever is higher (also takes the higher of either one's hit points).</p><p></p><p>Speed: Same as base creature</p><p></p><p>AC: Same as base creature.</p><p></p><p>Attacks: Same as base creature. At creatures BAB, or vagabond's (from its class levels), which ever is higher</p><p></p><p>Damage: Same as base creature (although special damage, such things as the monk's unarmed damage, could be used).</p><p></p><p>Special Attacks: The vagabond retains all the special attacks of the base creature, plus it gains the following special attacks.</p><p></p><p>Psionics (Sp): The vagabond possesses psionics abilities equal to that of a psionic creature of equal HD (see PsiHB pg. 139). Vagabonds never have powers from the Psychokinesis discipline, however.</p><p></p><p>Psionic Attack/Defense Modes (Sp): A vagabond possesses all psionic attack and defense modes.</p><p></p><p>Special Qualities: The vagabond retains all of the special qualities of the base creature, plus it gains the following:</p><p></p><p>Reform (Su): the vagabond can create a body for itself. Should it be unable to inhabit one, the body forms from what seems to be a blob of ink, quickly expanding in three dimensions, into a particular creature; the vagabond can mimic any creature of a challenge rating of 3 + one half of the vagabond's character level (if any).</p><p></p><p>Inhabit (Ex): the vagabond can merge with a dead or living creature, if given a chance. If it is a dead creature, the corpse is healed of all ailments, and the vagabond is in total control of the body (as the base creature's consciousness has since departed). If the vagabond joins with a living host, it is only able to give strong suggestions, like a back-seat driver; it cannot force the 'host' to take any actions it dose not wish to, but the vagabond can use any powers it wishes to (as if it was a separate creature, as long as it can access the 'components' for such powers).</p><p></p><p>Telepathy (Su): A vagabond can communicate telepathically with any creature within 100 ft that has a language.</p><p></p><p>Immunity (Ex): A vagabond is immune to all mind-affecting magical spells (not supernatural abilities or psionic powers).</p><p></p><p>Saves: Same as the base creature, or its own (from its own class levels), whichever is higher</p><p></p><p>Abilities: Same as the base creature except as follows: if the base creature was previously deceased, or created by the vagabond, it replaces the base creature's intelligence with a score of 18. Base creature's Wisdom improves by +4 and Charisma increases by +2, plus one half of the Vagabond's class levels.</p><p></p><p>Skills: Same as base creature, plus skills gained from vagabond's class levels, if any.</p><p></p><p>Feats: Same as base creature, plus feats gained from vagabond's class levels, if any.</p><p></p><p>Climate/Terrain: Same as base creature</p><p>Challenge Rating: Up to 3 HD, as base creature +2</p><p>4-7 HD, as base creature +3</p><p>8-15 HD, as base creature +4</p><p>16+ HD, as base creature +5</p><p>Organization: Solitary or as part of base creature?s organization</p><p>Treasure: Same as base creature.</p><p>Alignment: Any (Neutral)</p><p></p><p>Advancement: base creature continues advancement as before except as noted below:</p><p>If the base creature was previously dead, or created by the vagabond, then only the vagabond advances in experience. If the vagabond has taken up with a host, then they advance as separate creatures, earning XP, separately. The vagabond needs one-thousand XP to advance to First level, then it continues to advance as an ECL 1 creature.</p></blockquote><p></p>
[QUOTE="Devon, post: 840251, member: 1446"] There had been a discussion awhile back re: creating a template for the Vagabond from the old AD&D Psi Handbook. I forget where we left off, but someone asked for some ideas so I figured I'd post the two template options we had created. These are not my templates per se, merely my notes from the thread. - Devon Vagabond (option 1) "Vagabond" is a template that can be added to any corporeal creature that has an Intelligence score (hereafter referred to as the "base creature"). It uses all the base creature's statistics and special abilities except as noted here. Hit Dice: Same as base creature Speed: Same as base creature AC: Same as base creature. Attacks: Same as base creature. Damage: Same as base creature. Special Attacks: The vagabond retains all the special attacks of the base creature, plus it gains the following special attacks. Psionics (Sp): The vagabond possesses psionics abilities equal to that of a psionic creature of equal HD (see PsiHB pg. 139). Vagabonds never have powers from the Psychokinesis discipline, however. Psionic Attack/Defense Modes (Sp): A vagabond possesses all psionic attack and defense modes. Special Qualities: The vagbond retains all of the special qualities of the base creature, plus it gains the following: Telepathy (Su): A vagabond can communicate telepathically with any creature within 100 ft that has a language. Immunity (Ex): A vagabond is immune to all mind-affecting magical spells (not supernatural abilities or psionic powers). Saves: Same as the base creature. Abilities: Same as the base creature except that Intelligence is changed to 18 and Wisdom improves by +4 and Charisma increases by +2. Skills: Same as base creature Feats: Same as the base creature. Climate/Terrain: Same as base creature Challenge Rating: Up to 3 HD, as base creature +2 4-7 HD, as base creature +3 8-15 HD, as base creature +4 16+ HD, as base creature +5 Organization: Solitary or as part of base creature?s organization Treasure: Same as base creature. Alignment: Any Advancement: Same as base creature Vagabond (option 2) "Vagabond" is a template that can be added to any corporeal creature that has an Intelligence score (hereafter referred to as the "base creature"). It uses all the base creature?s statistics and special abilities except as noted here. Hit Dice: Same as base creature, or the vagabond's (gained from class levels, if any), whichever is higher (also takes the higher of either one's hit points). Speed: Same as base creature AC: Same as base creature. Attacks: Same as base creature. At creatures BAB, or vagabond's (from its class levels), which ever is higher Damage: Same as base creature (although special damage, such things as the monk's unarmed damage, could be used). Special Attacks: The vagabond retains all the special attacks of the base creature, plus it gains the following special attacks. Psionics (Sp): The vagabond possesses psionics abilities equal to that of a psionic creature of equal HD (see PsiHB pg. 139). Vagabonds never have powers from the Psychokinesis discipline, however. Psionic Attack/Defense Modes (Sp): A vagabond possesses all psionic attack and defense modes. Special Qualities: The vagabond retains all of the special qualities of the base creature, plus it gains the following: Reform (Su): the vagabond can create a body for itself. Should it be unable to inhabit one, the body forms from what seems to be a blob of ink, quickly expanding in three dimensions, into a particular creature; the vagabond can mimic any creature of a challenge rating of 3 + one half of the vagabond's character level (if any). Inhabit (Ex): the vagabond can merge with a dead or living creature, if given a chance. If it is a dead creature, the corpse is healed of all ailments, and the vagabond is in total control of the body (as the base creature's consciousness has since departed). If the vagabond joins with a living host, it is only able to give strong suggestions, like a back-seat driver; it cannot force the 'host' to take any actions it dose not wish to, but the vagabond can use any powers it wishes to (as if it was a separate creature, as long as it can access the 'components' for such powers). Telepathy (Su): A vagabond can communicate telepathically with any creature within 100 ft that has a language. Immunity (Ex): A vagabond is immune to all mind-affecting magical spells (not supernatural abilities or psionic powers). Saves: Same as the base creature, or its own (from its own class levels), whichever is higher Abilities: Same as the base creature except as follows: if the base creature was previously deceased, or created by the vagabond, it replaces the base creature's intelligence with a score of 18. Base creature's Wisdom improves by +4 and Charisma increases by +2, plus one half of the Vagabond's class levels. Skills: Same as base creature, plus skills gained from vagabond's class levels, if any. Feats: Same as base creature, plus feats gained from vagabond's class levels, if any. Climate/Terrain: Same as base creature Challenge Rating: Up to 3 HD, as base creature +2 4-7 HD, as base creature +3 8-15 HD, as base creature +4 16+ HD, as base creature +5 Organization: Solitary or as part of base creature?s organization Treasure: Same as base creature. Alignment: Any (Neutral) Advancement: base creature continues advancement as before except as noted below: If the base creature was previously dead, or created by the vagabond, then only the vagabond advances in experience. If the vagabond has taken up with a host, then they advance as separate creatures, earning XP, separately. The vagabond needs one-thousand XP to advance to First level, then it continues to advance as an ECL 1 creature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vagabond template (redux)
Top