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Vagrant Hearts (Season 1: Complete), The Smuggler's War (Writing: Episode VII)
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<blockquote data-quote="masshysteria" data-source="post: 4864682" data-attributes="member: 16055"><p><em>GM Commentary</em></p><p></p><p></p><p></p><p>Good questions on good topics. I'm more than happy to share. We'll start with setting concerns.</p><p></p><p>The game takes place approximately 3-4 years before the events of A New Hope or 3 BBY for the Star Wars die-hards. However, the time frame is purposely vague. It give us some wiggle room for introducing characters and events from the Star Wars universe. </p><p></p><p>Setting the game in the Dark Times gave me a game with the themes and enemies I was looking for. </p><p></p><p>The Empire is at its height so I can have plenty of Stormtroopers and TIE fighters and other villains to throw around and all players are familiar with the look and feel of the Empire from the movies. This is in contrast to the Legacy or Old Republic eras where I would have to give more descriptions and histories to get that same feeling of familiarity. </p><p></p><p>Due to the political landscape of the galaxy, it is a perfect time for smugglers and proto-rebels. These small groups of people without large supporting networks really fit the feel of a PC Party.</p><p></p><p>The one drawn back of this time is the lack of Jedi. Fortunately none of my players were set on being a Jedi. However, I did have a back up plan. If there was going to be a Jedi, I would propose this background to them: </p><p></p><p>The idea would be to find a lightsaber and a training manual hidden by the PC's father or mother. From that point forward, I'd allow them to start taking Jedi class levels. As an added bonus, I would play out a flash back where the parent places child PC on an escaping transport. Then Vader shows up and duels the Jedi parent with me running Vader and the player running the parent.</p><p></p><p>A final setting concern was transportation. I wanted the PC's to have their own ship, but just dropping a starship into their lap wasn't an option. So, I gave them one, but at a cost: they owe money to some bad people. This took care of two birds with one stone. They got a ship and were given a reason to smuggle goods and take dangerous jobs to make money.</p></blockquote><p></p>
[QUOTE="masshysteria, post: 4864682, member: 16055"] [I]GM Commentary[/I] Good questions on good topics. I'm more than happy to share. We'll start with setting concerns. The game takes place approximately 3-4 years before the events of A New Hope or 3 BBY for the Star Wars die-hards. However, the time frame is purposely vague. It give us some wiggle room for introducing characters and events from the Star Wars universe. Setting the game in the Dark Times gave me a game with the themes and enemies I was looking for. The Empire is at its height so I can have plenty of Stormtroopers and TIE fighters and other villains to throw around and all players are familiar with the look and feel of the Empire from the movies. This is in contrast to the Legacy or Old Republic eras where I would have to give more descriptions and histories to get that same feeling of familiarity. Due to the political landscape of the galaxy, it is a perfect time for smugglers and proto-rebels. These small groups of people without large supporting networks really fit the feel of a PC Party. The one drawn back of this time is the lack of Jedi. Fortunately none of my players were set on being a Jedi. However, I did have a back up plan. If there was going to be a Jedi, I would propose this background to them: The idea would be to find a lightsaber and a training manual hidden by the PC's father or mother. From that point forward, I'd allow them to start taking Jedi class levels. As an added bonus, I would play out a flash back where the parent places child PC on an escaping transport. Then Vader shows up and duels the Jedi parent with me running Vader and the player running the parent. A final setting concern was transportation. I wanted the PC's to have their own ship, but just dropping a starship into their lap wasn't an option. So, I gave them one, but at a cost: they owe money to some bad people. This took care of two birds with one stone. They got a ship and were given a reason to smuggle goods and take dangerous jobs to make money. [/QUOTE]
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