Asmor
First Post
So while attending an RPGA event tonight, I finally got my hands on a dreamscape starter. I failed my will save and bought two boosters, as well. Christ it's expensive.
That aside, I really like the combat map it uses. For those who don't have the game, the map is a grid of 25 squares, 5x5. Rather than meticulously document each mini's location, each exists in a particular square. Multiple creatures can exist in the same square, indeed, they have to in order to battle eachother. Movement is simple, figures move one space orthogonally.
Anyways, I've long wished for a way to take D&D off the battle mat, but doing so drastically alters the balance of the game (primarily due to attacks of opportunity). I don't like how it requires you to have minis of the correct scale, and I don't like how sensitive it is to things getting knocked around.
So what if, instead of 5 foot squares, the map consisted of 20 foot squares. Any number of creatures could fit in the 20 foot square (within reason), and those within the square would be considered engaged in melee combat with eachother. Doing anything that provoked attacks of opportunity would provoke attacks from everyone else in the square.
Movement would be something like 10 feet to the first adjacent square, and then 20 feet per square afterwards.
Flanking, I'm thinking, would probably be given to the side which had the most combatants in the square. All of those allies would get a +2 flanking bonus. In case of a tie, neither would.
Is there much interest in a system like this?
That aside, I really like the combat map it uses. For those who don't have the game, the map is a grid of 25 squares, 5x5. Rather than meticulously document each mini's location, each exists in a particular square. Multiple creatures can exist in the same square, indeed, they have to in order to battle eachother. Movement is simple, figures move one space orthogonally.
Anyways, I've long wished for a way to take D&D off the battle mat, but doing so drastically alters the balance of the game (primarily due to attacks of opportunity). I don't like how it requires you to have minis of the correct scale, and I don't like how sensitive it is to things getting knocked around.
So what if, instead of 5 foot squares, the map consisted of 20 foot squares. Any number of creatures could fit in the 20 foot square (within reason), and those within the square would be considered engaged in melee combat with eachother. Doing anything that provoked attacks of opportunity would provoke attacks from everyone else in the square.
Movement would be something like 10 feet to the first adjacent square, and then 20 feet per square afterwards.
Flanking, I'm thinking, would probably be given to the side which had the most combatants in the square. All of those allies would get a +2 flanking bonus. In case of a tie, neither would.
Is there much interest in a system like this?