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Valid use of Wall of Ice?
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<blockquote data-quote="frankthedm" data-source="post: 4584800" data-attributes="member: 1164"><p><a href="http://www.enworld.org/forum/d-d-3rd-edition-rules/188877-placing-wall-fire.html" target="_blank">Well, the rules are kinda quiet when it comes to walls.</a> <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> To me a straight wall can be worked like a line, though it seems a wall with a radius may be caught by the rules for radial areas. But that doesn't work well for wall of ice at certain caster levels{noted above]<span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Area</strong></span> </p><p><span style="font-size: 9px">Some spells affect an area. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below. </span></p><p><span style="font-size: 9px"></span><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects. <span style="font-size: 12px">The point of origin of a spell is always a grid intersection.</span> When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection </span>Yes, if the DM really felt the outermost edge counted as adjacent.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 4584800, member: 1164"] [URL="http://www.enworld.org/forum/d-d-3rd-edition-rules/188877-placing-wall-fire.html"]Well, the rules are kinda quiet when it comes to walls.[/URL] :uhoh: To me a straight wall can be worked like a line, though it seems a wall with a radius may be caught by the rules for radial areas. But that doesn't work well for wall of ice at certain caster levels{noted above][SIZE=1] [B]Area[/B][/SIZE] [SIZE=1]Some spells affect an area. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below. [/SIZE][SIZE=1] Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects. [SIZE=3]The point of origin of a spell is always a grid intersection.[/SIZE] When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection [/SIZE]Yes, if the DM really felt the outermost edge counted as adjacent. [/QUOTE]
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