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Valley of the Dead: Chapter 2 "Home of the sleepless"
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<blockquote data-quote="Myth and Legend" data-source="post: 5397302" data-attributes="member: 82679"><p>Thok finds nothing of interest in the room, apart from the blood that now soaks the limed walls and wooden floor. He removes the fallen wardrobe making some noise, and enters the second story corridor. There are three doors on his right and two on his left, and his orcish eyes adjust quickly to the lack of illmination, and pick up a glimpse of a shadowy being moving towards the other end of the corridor, where it descends in a staircase to the first floor. It quickly vanishes from sight however.</p><p></p><p></p><p style="text-align: center">***</p> <p style="text-align: center"></p><p></p><p></p><p>To Herriman's keen hearing, the Half-Orc's heavy feet and him dragging a piece of furniture upstairs is like the ringing of the Angelwatch Cathedrals' bells. The Halfling makes for the dark corridor and cautiously stares in the darkness, waiting for hies eyes to adjust. The Corridor extends further down and ends with a staircase leading to the second floor. There are two doors to the right and two to the left, all closed. There is also the front door immediately to Herriman's left, placed in a tight vestibule and barred with a thick square beam. </p><p></p><p>An ominous dark stain leads to the second door to the right, and right next to it a humanoid shape stands still, with a hunched back and it's left shoulder much higher than the right one. It doesn't seem to notice the well hidden Halfling, but Herriman lacks the necessary tools to see clearly in the almost pitch-black corridor, and so he cannot make out any specifics about the creature. The air here is stale and painted with the irony scent of fresh blood as well as the gagging stench of rotting flesh.</p><p></p><p>Suddenly, some vague dark shape silently flies down the staircase and towards Herriman. It's uncertain what it is exactly, but it floats effortlessly and blends with the darkness of the ceiling. It darts towards the Halfling and circles around his position for a bit, as if it has heard him but not seen him. Hearing the noise the Half Orc makes upstairs it suddenly bolts upward, going right trough the beams supporting the second floor. As far as Herrmian can tell, he has remained undetected.</p><p></p><p></p><p></p><p style="text-align: center">***</p> <p style="text-align: center"></p><p></p><p></p><p>Outside the Elven Conjurer waits patiently, and the breeze and sunshine warn her of no dangers. Perhaps she can, however, make out some noise apart from the cow grazing near by and the wind swooshing in the grass. She moves her elongated Elven ears and manages to pick up a muffled sound coming from the barn, as if someone was trying to yell but they were gagged and behind a wooden wall.</p><p></p><p>[sblock]Listen check for Lórquelië was made without the Racial bonus which I remembered afterward. That's why I want all skills with their relevant modifiers listed in the RG <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Also, tell me if you guys need a map (I can draw one if you have trouble orientating. Herriman was heard but not spotted, the thing flew upward because there was an easier target to find (Thok). The other figure remains oblivious to the Halfling, however he has a choice. He can yell (he knows Thok is upstairs and the spectre would be upon him) to warn the Half Orc but give his position away, or he can keep quiet (and Thok gets surprise round-ed).[/sblock]</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5397302, member: 82679"] Thok finds nothing of interest in the room, apart from the blood that now soaks the limed walls and wooden floor. He removes the fallen wardrobe making some noise, and enters the second story corridor. There are three doors on his right and two on his left, and his orcish eyes adjust quickly to the lack of illmination, and pick up a glimpse of a shadowy being moving towards the other end of the corridor, where it descends in a staircase to the first floor. It quickly vanishes from sight however. [CENTER]*** [/CENTER] To Herriman's keen hearing, the Half-Orc's heavy feet and him dragging a piece of furniture upstairs is like the ringing of the Angelwatch Cathedrals' bells. The Halfling makes for the dark corridor and cautiously stares in the darkness, waiting for hies eyes to adjust. The Corridor extends further down and ends with a staircase leading to the second floor. There are two doors to the right and two to the left, all closed. There is also the front door immediately to Herriman's left, placed in a tight vestibule and barred with a thick square beam. An ominous dark stain leads to the second door to the right, and right next to it a humanoid shape stands still, with a hunched back and it's left shoulder much higher than the right one. It doesn't seem to notice the well hidden Halfling, but Herriman lacks the necessary tools to see clearly in the almost pitch-black corridor, and so he cannot make out any specifics about the creature. The air here is stale and painted with the irony scent of fresh blood as well as the gagging stench of rotting flesh. Suddenly, some vague dark shape silently flies down the staircase and towards Herriman. It's uncertain what it is exactly, but it floats effortlessly and blends with the darkness of the ceiling. It darts towards the Halfling and circles around his position for a bit, as if it has heard him but not seen him. Hearing the noise the Half Orc makes upstairs it suddenly bolts upward, going right trough the beams supporting the second floor. As far as Herrmian can tell, he has remained undetected. [CENTER]*** [/CENTER] Outside the Elven Conjurer waits patiently, and the breeze and sunshine warn her of no dangers. Perhaps she can, however, make out some noise apart from the cow grazing near by and the wind swooshing in the grass. She moves her elongated Elven ears and manages to pick up a muffled sound coming from the barn, as if someone was trying to yell but they were gagged and behind a wooden wall. [sblock]Listen check for Lórquelië was made without the Racial bonus which I remembered afterward. That's why I want all skills with their relevant modifiers listed in the RG :). Also, tell me if you guys need a map (I can draw one if you have trouble orientating. Herriman was heard but not spotted, the thing flew upward because there was an easier target to find (Thok). The other figure remains oblivious to the Halfling, however he has a choice. He can yell (he knows Thok is upstairs and the spectre would be upon him) to warn the Half Orc but give his position away, or he can keep quiet (and Thok gets surprise round-ed).[/sblock] [/QUOTE]
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