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<blockquote data-quote="KarinsDad" data-source="post: 6629740" data-attributes="member: 2011"><p>Has anyone else dropped valuable stuff from their game?</p><p></p><p>I used to hand out a gold bracelet (50 GP), or a tapestry with knights (75 GP), or carved bones (125 GP), or pendants, or ..., or ..., or ... a lot.</p><p></p><p>I wanted the treasure found to be interesting and somewhat unique.</p><p></p><p>However recently, I've found that it is way too difficult to keep track of the dozens and dozens which eventually becomes hundreds of unique items in the campaign. Character sheets tend to be transitory and stuff like this sometimes gets lost, and it seems to be a lot of work and most of the time, my players could care less about the individuality of such items.</p><p></p><p>So in the session the other day, I told the players that I wasn't going to do the bookkeeping for all of this valuable stuff anymore. Instead, I'll describe it (since some players do want to keep certain unique items once in a blue moon) and if someone wants to keep it, fine. If not, I auto-convert it to GP and just add it to the GP total with the assumption that it will be sold in town eventually (and is currently in the bag or holding, or in someone's backpack, or whatever) and not worry about it. It does take away some roleplaying/haggling with merchants, but meh.</p><p></p><p></p><p>Has anyone else done this?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6629740, member: 2011"] Has anyone else dropped valuable stuff from their game? I used to hand out a gold bracelet (50 GP), or a tapestry with knights (75 GP), or carved bones (125 GP), or pendants, or ..., or ..., or ... a lot. I wanted the treasure found to be interesting and somewhat unique. However recently, I've found that it is way too difficult to keep track of the dozens and dozens which eventually becomes hundreds of unique items in the campaign. Character sheets tend to be transitory and stuff like this sometimes gets lost, and it seems to be a lot of work and most of the time, my players could care less about the individuality of such items. So in the session the other day, I told the players that I wasn't going to do the bookkeeping for all of this valuable stuff anymore. Instead, I'll describe it (since some players do want to keep certain unique items once in a blue moon) and if someone wants to keep it, fine. If not, I auto-convert it to GP and just add it to the GP total with the assumption that it will be sold in town eventually (and is currently in the bag or holding, or in someone's backpack, or whatever) and not worry about it. It does take away some roleplaying/haggling with merchants, but meh. Has anyone else done this? [/QUOTE]
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