Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Value for money? How long does it take you to play through published adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jan van Leyden" data-source="post: 6286007" data-attributes="member: 20307"><p>The only real data point I can contribute is some 30 hours for <em>The Slaying Stone</em>. The feeling of our group(s) being painfully slow comes from the fact that we play only once every three weeks and the "active" time is only about, say, two and a half hours.</p><p></p><p>Regarding the influence of system and adventure, I say the combination of both is the deciding factor. What the 4e authors never seem to have learned is that a good 4e adventure is designed differently than those of other versions of D&D. Give me a 4e adventure with 3-4 complex combats and a lot of freedom for roleplaying and build-up and I'm happy. And don't force the combats into a single dungeon level.</p><p></p><p>Regardless of this, the more convoluted the plot is the more time an adventure takes. While this sound trivial, there's something more to it. The longer adventure leads to more sessions, more sessions means longer real time, and this means that the amount of time needed for recapping and planning grows much more than the added elements would cause.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6286007, member: 20307"] The only real data point I can contribute is some 30 hours for [I]The Slaying Stone[/I]. The feeling of our group(s) being painfully slow comes from the fact that we play only once every three weeks and the "active" time is only about, say, two and a half hours. Regarding the influence of system and adventure, I say the combination of both is the deciding factor. What the 4e authors never seem to have learned is that a good 4e adventure is designed differently than those of other versions of D&D. Give me a 4e adventure with 3-4 complex combats and a lot of freedom for roleplaying and build-up and I'm happy. And don't force the combats into a single dungeon level. Regardless of this, the more convoluted the plot is the more time an adventure takes. While this sound trivial, there's something more to it. The longer adventure leads to more sessions, more sessions means longer real time, and this means that the amount of time needed for recapping and planning grows much more than the added elements would cause. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Value for money? How long does it take you to play through published adventures?
Top