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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Value for money? How long does it take you to play through published adventures?
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<blockquote data-quote="Kinak" data-source="post: 6286080" data-attributes="member: 6694112"><p><strong>My Answer:</strong></p><p>For Rise of the Runelords, it's been about two months of weekly 2-3 hour sessions per chapter. So about 15-20 hours (we miss some weeks).</p><p></p><p>Even assuming I'd paid subscription price (rather than getting the hardback), that'd come to less than a dollar per hour. Pretty good value by that metric.</p><p></p><p><strong>My Metric:</strong></p><p>But that's not really how I measure their value. I've been GMing a long time and am a pretty good GM, but the less obvious your mistakes, the less guidance you get from the players. So having something like an AP can be invaluable in shaking me out of my rut.</p><p></p><p>So the Dark Fantasy Lovecraftian Conspiracy Sandbox adventure with side orders of Body Horror, Grey-on-Grey Morality, and Endlessly-Layered Mysteries... that's not going to do me any good. I have to run Pathfinder rather than Call of Cthulhu so my games don't go full-on Lovecraft already. </p><p></p><p>Sometimes I need to be reminded that roleplaying can be about just killing some giants and saving the day. And, you know, to do things like include an appropriate number of female NPCs and not totally ignore the fact that romance exists.</p><p></p><p>So spending a year running Rise of the Runelords has made me a better GM than running several years of my own campaign would have. I'm not really sure how to put a price tag on that, but I'm comfortable asserting it's worth way more than the sticker price.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6286080, member: 6694112"] [B]My Answer:[/B] For Rise of the Runelords, it's been about two months of weekly 2-3 hour sessions per chapter. So about 15-20 hours (we miss some weeks). Even assuming I'd paid subscription price (rather than getting the hardback), that'd come to less than a dollar per hour. Pretty good value by that metric. [B]My Metric:[/B] But that's not really how I measure their value. I've been GMing a long time and am a pretty good GM, but the less obvious your mistakes, the less guidance you get from the players. So having something like an AP can be invaluable in shaking me out of my rut. So the Dark Fantasy Lovecraftian Conspiracy Sandbox adventure with side orders of Body Horror, Grey-on-Grey Morality, and Endlessly-Layered Mysteries... that's not going to do me any good. I have to run Pathfinder rather than Call of Cthulhu so my games don't go full-on Lovecraft already. Sometimes I need to be reminded that roleplaying can be about just killing some giants and saving the day. And, you know, to do things like include an appropriate number of female NPCs and not totally ignore the fact that romance exists. So spending a year running Rise of the Runelords has made me a better GM than running several years of my own campaign would have. I'm not really sure how to put a price tag on that, but I'm comfortable asserting it's worth way more than the sticker price. Cheers! Kinak [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Value for money? How long does it take you to play through published adventures?
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