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<blockquote data-quote="Loonook" data-source="post: 5902315" data-attributes="member: 1861"><p>Just figure in the hours involved in its creation. As I stated before a year is considered 'about right' for a suit of plate armor after fittings and measures. The specific shape of the armor was extremely important to help deflect blows, make the thing work... And it would take someone knowing what they are doing quite a bit of time to get all those smaller pieces prepared.</p><p></p><p>For a 1st level Smith to do a basic suit it takes 44 weeks. 44 Weeks of focused work, with the (personally silly) 40 hr workweek. The Smith is making around 56 CP/hr of work. Excellent wage!</p><p></p><p>The average smith worked 12 hours 6 days a week. 3168 hrs - 31 CP/hr. </p><p>Fantastic! </p><p></p><p>Now... You only have this to work on. You probably have a floater for the overall costs of the materials... But do you have a buyer for the equipment if the original owner doesn't return for their commission? Plate Armor is a white elephant item... It is worth a lot, but some Smith in a thorp isn't making back his money for a dog's age as there is no one to buy it. Now if you can get it to another location you're good... But you also need to either suck up selling the thing at 1/2 price to a merchant... Or take it on your own. </p><p></p><p>Now you need to pay for travel, a guide, hope the Guild that controls smiths in your local city doesn't want dues for an out-of-town practitioner, gate fees, chance thieves, possibly hire a tough from your village to come with you... And your time away from the forge, of course. </p><p></p><p>Over the years plate armor was refitted, replaced, parts broken... The reason why tabards and other obfuscating covers were employed to not show chinks in armor. But D&D doesn't include maintenance unless you get sundered <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />. D&D interpretations of armor are wacky anyways... But for our purposes yes, I believe that the cost makes it fit at that point where it is too high to be worth replicating without a guaranteed buyer, and in that space where the extremely high AC is balanced by its price.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5902315, member: 1861"] Just figure in the hours involved in its creation. As I stated before a year is considered 'about right' for a suit of plate armor after fittings and measures. The specific shape of the armor was extremely important to help deflect blows, make the thing work... And it would take someone knowing what they are doing quite a bit of time to get all those smaller pieces prepared. For a 1st level Smith to do a basic suit it takes 44 weeks. 44 Weeks of focused work, with the (personally silly) 40 hr workweek. The Smith is making around 56 CP/hr of work. Excellent wage! The average smith worked 12 hours 6 days a week. 3168 hrs - 31 CP/hr. Fantastic! Now... You only have this to work on. You probably have a floater for the overall costs of the materials... But do you have a buyer for the equipment if the original owner doesn't return for their commission? Plate Armor is a white elephant item... It is worth a lot, but some Smith in a thorp isn't making back his money for a dog's age as there is no one to buy it. Now if you can get it to another location you're good... But you also need to either suck up selling the thing at 1/2 price to a merchant... Or take it on your own. Now you need to pay for travel, a guide, hope the Guild that controls smiths in your local city doesn't want dues for an out-of-town practitioner, gate fees, chance thieves, possibly hire a tough from your village to come with you... And your time away from the forge, of course. Over the years plate armor was refitted, replaced, parts broken... The reason why tabards and other obfuscating covers were employed to not show chinks in armor. But D&D doesn't include maintenance unless you get sundered :(. D&D interpretations of armor are wacky anyways... But for our purposes yes, I believe that the cost makes it fit at that point where it is too high to be worth replicating without a guaranteed buyer, and in that space where the extremely high AC is balanced by its price. Slainte, -Loonook. [/QUOTE]
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