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<blockquote data-quote="Loonook" data-source="post: 5903251" data-attributes="member: 1861"><p>By bringing the day's wages to 1 GP/day for unskilled labor you need to then advance the pricing of other common jobs and the cost of equipment. </p><p></p><p>If our Smith from above maintains the same Craft rules he is now paying 7-35 GP/day (if we figure no weekend), or 5-25 GP/day in costs.</p><p></p><p>You just crashed the efficacy of Craft for individual weapons as the system becomes cost ineffective if employing hired hands. </p><p></p><p>You've also raised all individuals in the city to Poverty rather than Self-Sufficiency. </p><p></p><p>Oh, and (if you figure based on my earlier argument around the poverty line) you have raised our 6 person family to a level of prosperity unheard of in the Medieval World. </p><p></p><p>The economic model, beside spellcasting and the occasional third party material, really does hang well... The Adventurer really does not screw with the economy of a city large enough for them to get proper interaction at their level... And even in smaller cities and towns the PCs are not really throwing anything off kilter through their actions.</p><p></p><p>The best way to go about it is to think that the PCs operate in a kind of economic status. They are individuals who provide their own equipment, make far more money in their short life periods than an average individual, and can use that money in a lot of ways.</p><p></p><p>PCs are mercenaries. [US Figures ahead] Do you know that the average in-country pay for mercenaries in current conflicts with 5 years of honorable duty is around $600/day? A Sergeant (E-5) at that same time in the Service clears $88/day, before all factors [fire pay, various pay increases due to family, etc]. </p><p></p><p>Now a Soldier in D&D (War 1) makes 6 GP/mo/lvl for his basic rate... but an Adventurer with class levels gains 30 GP/mo/lvl.</p><p></p><p>The basic rates for comparison are about right. I'm just saying that the current rates would go up to 6 PP/mo/lvl and 30 pp/mo/lvl, and we start getting into some issues <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5903251, member: 1861"] By bringing the day's wages to 1 GP/day for unskilled labor you need to then advance the pricing of other common jobs and the cost of equipment. If our Smith from above maintains the same Craft rules he is now paying 7-35 GP/day (if we figure no weekend), or 5-25 GP/day in costs. You just crashed the efficacy of Craft for individual weapons as the system becomes cost ineffective if employing hired hands. You've also raised all individuals in the city to Poverty rather than Self-Sufficiency. Oh, and (if you figure based on my earlier argument around the poverty line) you have raised our 6 person family to a level of prosperity unheard of in the Medieval World. The economic model, beside spellcasting and the occasional third party material, really does hang well... The Adventurer really does not screw with the economy of a city large enough for them to get proper interaction at their level... And even in smaller cities and towns the PCs are not really throwing anything off kilter through their actions. The best way to go about it is to think that the PCs operate in a kind of economic status. They are individuals who provide their own equipment, make far more money in their short life periods than an average individual, and can use that money in a lot of ways. PCs are mercenaries. [US Figures ahead] Do you know that the average in-country pay for mercenaries in current conflicts with 5 years of honorable duty is around $600/day? A Sergeant (E-5) at that same time in the Service clears $88/day, before all factors [fire pay, various pay increases due to family, etc]. Now a Soldier in D&D (War 1) makes 6 GP/mo/lvl for his basic rate... but an Adventurer with class levels gains 30 GP/mo/lvl. The basic rates for comparison are about right. I'm just saying that the current rates would go up to 6 PP/mo/lvl and 30 pp/mo/lvl, and we start getting into some issues :). Slainte, -Loonook. [/QUOTE]
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