Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Value of a spell book (gp wise)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 7570093" data-attributes="member: 1465"><p>Let's give it a try...</p><p></p><p>1) Ignore all economic rules of supply and demand for the time being, so that we try to extrapolate a baseline price from the RAW only. We try to defer adding economic variables after setting a baseline price, if we can, or at least as late as possible because they introduce a huge variance and randomness.</p><p></p><p>2) The price for copying spells would be relevant if the spellbook was sold by the creator, because she had to pay that cost. Unfortunately, to a prospective buyer this cost is irrelevant because the buyer CANNOT prepare spells from a spellbook that isn't her own: she still has to pay the full cost of copying all the spells into her own spellbook before she can prepare/cast them. </p><p></p><p>This is the first problem that makes it hard to avoid economical considerations of supply and demand: with a seller who also <em>created</em> the book we may want (as a starting reference point only) to set the price to the cost it took to create it, but with a seller that has not paid anything for it, we might better look directly at what value the buyer sees in it, for example by comparing it with how much does it cost to buy <em>scrolls</em> with exactly the same spells, since you can also copy spells from scrolls.</p><p></p><p>Let's try to follow this approach of "buyer-based price" to continue.</p><p></p><p>3) We don't have <em>fixed</em> scroll prices in 5e, but only ranges. Maybe the most reasonable thing is to use the simple averages, from 37.5 gp for a 1st level spell to 13750 gp for an 8th level spell. The range price for a 9th level spell is unlimited, let's be generous and pick the lower bound i.e. 25000gp. Calculate the total for the list of spells in your specific spellbook and you have a <strong>baseline price</strong>. This of course requires that you have specified WHICH spells are in the spellbook.</p><p></p><p>Reality check: this baseline is A LOT more than the price you get if you use the copying costs instead! It's impossible at this point to avoid economical considerations: if the buyer has the possibility to find a Wizard who would scribe a new spellbook and sell it to her, it would be a lot cheaper than to acquire scrolls for all the wanted spells, and our baseline price would be off market.</p><p></p><p>4) Eventually, the buyer will see value only in spells she doesn't already know. She has no use for the rest. So when calculating the previous baseline price, you might want to take a hard approach and only count the spells the buyer doesn't already know (I would also include spells of levels she can't cast yet but can learn later), but this requires the DM to specify WHO exactly is the buyer! You probably just want to figure out how many gp to give to your PCs... should we default to HALVING the baseline price for simplicity?</p><p></p><p>5) Halve the baseline price again, because the PCs are the sellers rather than the buyers.</p><p></p><p>6) Notice that scrolls costs a lot because they have a very important second use beyond being copyble: you can cast the spell directly from it, beyond your own daily spellcasting capabilities. So we should cut the price further because the spellbook does not offer this function, but how much? Half the price again? This is not obvious.</p><p></p><p>7) Optionally: ballbark some generic modifier for market conditions. For high demand + high supply I wouldn't apply any modifier, not a big one at least. Maybe I would round down the final price to multiples of 100gp (if it costs less than 2000gp) or multiples of 1000gp for higher prices.</p><p></p><p>---</p><p></p><p>If we stick to this plan, we basically have to at least decide what kind of spells the spellbook contains (i.e. their LEVELS), calculate the baseline price, and divide by 8 i.e. divide 3 times by 2. With some approximations (rounding to multiples of 5gp), we could say that this could be the new price per spell:</p><p></p><p>- 5gp for each 1st level spell</p><p>- 20gp for each 2nd/3rd level spell</p><p>- 170gp for each 4th/5th level spell</p><p>- 1720gp for each 6th/7th/8th level spell</p><p>- 3125gp for each 9th level spell</p><p></p><p>Since we don't care which spells exactly but only their levels, we could build a map between Wizard level -> learned spells -> spellbook price. We assume a Wizard always learns new spells of the maximum possible level when levelling up (very reasonable), but also that no additional spells were added to the spellbook from scrolls and other books (which is likely not to be the case, but it's pretty impossible to guess how many they would be since it's VERY campaign-dependents).</p><p></p><p>[CODE]</p><p>Wizard Spells Spellbook </p><p>Level Known SELLING Price</p><p></p><p>1 6 30</p><p>2 8 40</p><p>3 8/2 80</p><p>4 8/4 120</p><p>5 8/4/2 160</p><p>6 8/4/4 200</p><p>7 8/4/4/2 540</p><p>8 8/4/4/4 880</p><p>9 8/4/4/4/2 1220</p><p>10 8/4/4/4/4 1560</p><p>11 8/4/4/4/4/2 5000</p><p>12 8/4/4/4/4/4 8440</p><p>13 8/4/4/4/4/4/2 11880</p><p>14 8/4/4/4/4/4/4 15320</p><p>15 8/4/4/4/4/4/4/2 18760</p><p>16 8/4/4/4/4/4/4/4 21200</p><p>17 8/4/4/4/4/4/4/4/2 27450</p><p>18 8/4/4/4/4/4/4/4/4 33700</p><p>19 8/4/4/4/4/4/4/4/6 39950</p><p>20 8/4/4/4/4/4/4/4/8 46200</p><p>[/CODE]</p><p></p><p>With this table, you can figure out when you defeat a Wizard of a certain level, how much you can sell his spellbook for. If you use NPC wizards from the MM instead of classed Wizards, I would assume the NPC wizard is equivalent to a classed Wizard of the minimum level required to cast its highest-level spells (for example, Archmage = Wizard 17, because it can cast 9th-level spells). NPC spellcasters in the MM only mention their <em>prepared</em> spells, not what they have in their spellbooks.</p><p></p><p>Keep in mind these are <em><u>selling prices</u></em>, which means 50% of possible <em><u>buying prices</u>.</em></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7570093, member: 1465"] Let's give it a try... 1) Ignore all economic rules of supply and demand for the time being, so that we try to extrapolate a baseline price from the RAW only. We try to defer adding economic variables after setting a baseline price, if we can, or at least as late as possible because they introduce a huge variance and randomness. 2) The price for copying spells would be relevant if the spellbook was sold by the creator, because she had to pay that cost. Unfortunately, to a prospective buyer this cost is irrelevant because the buyer CANNOT prepare spells from a spellbook that isn't her own: she still has to pay the full cost of copying all the spells into her own spellbook before she can prepare/cast them. This is the first problem that makes it hard to avoid economical considerations of supply and demand: with a seller who also [I]created[/I] the book we may want (as a starting reference point only) to set the price to the cost it took to create it, but with a seller that has not paid anything for it, we might better look directly at what value the buyer sees in it, for example by comparing it with how much does it cost to buy [I]scrolls[/I] with exactly the same spells, since you can also copy spells from scrolls. Let's try to follow this approach of "buyer-based price" to continue. 3) We don't have [I]fixed[/I] scroll prices in 5e, but only ranges. Maybe the most reasonable thing is to use the simple averages, from 37.5 gp for a 1st level spell to 13750 gp for an 8th level spell. The range price for a 9th level spell is unlimited, let's be generous and pick the lower bound i.e. 25000gp. Calculate the total for the list of spells in your specific spellbook and you have a [B]baseline price[/B]. This of course requires that you have specified WHICH spells are in the spellbook. Reality check: this baseline is A LOT more than the price you get if you use the copying costs instead! It's impossible at this point to avoid economical considerations: if the buyer has the possibility to find a Wizard who would scribe a new spellbook and sell it to her, it would be a lot cheaper than to acquire scrolls for all the wanted spells, and our baseline price would be off market. 4) Eventually, the buyer will see value only in spells she doesn't already know. She has no use for the rest. So when calculating the previous baseline price, you might want to take a hard approach and only count the spells the buyer doesn't already know (I would also include spells of levels she can't cast yet but can learn later), but this requires the DM to specify WHO exactly is the buyer! You probably just want to figure out how many gp to give to your PCs... should we default to HALVING the baseline price for simplicity? 5) Halve the baseline price again, because the PCs are the sellers rather than the buyers. 6) Notice that scrolls costs a lot because they have a very important second use beyond being copyble: you can cast the spell directly from it, beyond your own daily spellcasting capabilities. So we should cut the price further because the spellbook does not offer this function, but how much? Half the price again? This is not obvious. 7) Optionally: ballbark some generic modifier for market conditions. For high demand + high supply I wouldn't apply any modifier, not a big one at least. Maybe I would round down the final price to multiples of 100gp (if it costs less than 2000gp) or multiples of 1000gp for higher prices. --- If we stick to this plan, we basically have to at least decide what kind of spells the spellbook contains (i.e. their LEVELS), calculate the baseline price, and divide by 8 i.e. divide 3 times by 2. With some approximations (rounding to multiples of 5gp), we could say that this could be the new price per spell: - 5gp for each 1st level spell - 20gp for each 2nd/3rd level spell - 170gp for each 4th/5th level spell - 1720gp for each 6th/7th/8th level spell - 3125gp for each 9th level spell Since we don't care which spells exactly but only their levels, we could build a map between Wizard level -> learned spells -> spellbook price. We assume a Wizard always learns new spells of the maximum possible level when levelling up (very reasonable), but also that no additional spells were added to the spellbook from scrolls and other books (which is likely not to be the case, but it's pretty impossible to guess how many they would be since it's VERY campaign-dependents). [CODE] Wizard Spells Spellbook Level Known SELLING Price 1 6 30 2 8 40 3 8/2 80 4 8/4 120 5 8/4/2 160 6 8/4/4 200 7 8/4/4/2 540 8 8/4/4/4 880 9 8/4/4/4/2 1220 10 8/4/4/4/4 1560 11 8/4/4/4/4/2 5000 12 8/4/4/4/4/4 8440 13 8/4/4/4/4/4/2 11880 14 8/4/4/4/4/4/4 15320 15 8/4/4/4/4/4/4/2 18760 16 8/4/4/4/4/4/4/4 21200 17 8/4/4/4/4/4/4/4/2 27450 18 8/4/4/4/4/4/4/4/4 33700 19 8/4/4/4/4/4/4/4/6 39950 20 8/4/4/4/4/4/4/4/8 46200 [/CODE] With this table, you can figure out when you defeat a Wizard of a certain level, how much you can sell his spellbook for. If you use NPC wizards from the MM instead of classed Wizards, I would assume the NPC wizard is equivalent to a classed Wizard of the minimum level required to cast its highest-level spells (for example, Archmage = Wizard 17, because it can cast 9th-level spells). NPC spellcasters in the MM only mention their [I]prepared[/I] spells, not what they have in their spellbooks. Keep in mind these are [I][U]selling prices[/U][/I], which means 50% of possible [I][U]buying prices[/U].[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Value of a spell book (gp wise)
Top