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General Tabletop Discussion
*Dungeons & Dragons
Value of a spell book (gp wise)
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<blockquote data-quote="WaterRabbit" data-source="post: 7570920" data-attributes="member: 2445"><p>[MENTION=6919838]5ekyu[/MENTION]</p><p>I think your argument falls apart when you consider that a wizard isn't specifically required to scribe new spells in their spellbook. There is nothing preventing a wizard collecting spellbooks and just preparing them from any of those. Now it may be inconvenient to carry around 50 spellbooks but the spellbook isn't that tightly defined.</p><p></p><p>The rules that define the spellbook are fairly open. They describe the process of scribing new spells into your spellbook if you have the time to decipher and copy. Well if you can decipher, then one doesn't really need to copy.</p><p></p><p>The form of the spellbook is also fairly open and could even just be a library of books if the wizard liked. That may not be the most portable solution.</p><p></p><p>So the cost of acquiring a spell is irrespective of the cost of scribing it in general. A wizard can only learn two spells per level, so assuming they always take the two of the highest level they can cast that gives:</p><p></p><p>10 x 1st level and 4 x level 2-9 and an additional 4 from any. As there are more than 4 spells per level, it is a wizards interest to expand their versatility when possible.</p><p></p><p>As I mentioned before, I believe that Dungeon of the Mad Mage has a listed cost for what a spellbook can be sold for and it was based solely on the highest level spell in the book. I believe that cost was essentially equal to the cost of a scroll at the same level. As I mentioned this seems to low, but since many of the spells are probably duplicates of what a wizard currently has, they are of no value to that particular wizard.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7570920, member: 2445"] [MENTION=6919838]5ekyu[/MENTION] I think your argument falls apart when you consider that a wizard isn't specifically required to scribe new spells in their spellbook. There is nothing preventing a wizard collecting spellbooks and just preparing them from any of those. Now it may be inconvenient to carry around 50 spellbooks but the spellbook isn't that tightly defined. The rules that define the spellbook are fairly open. They describe the process of scribing new spells into your spellbook if you have the time to decipher and copy. Well if you can decipher, then one doesn't really need to copy. The form of the spellbook is also fairly open and could even just be a library of books if the wizard liked. That may not be the most portable solution. So the cost of acquiring a spell is irrespective of the cost of scribing it in general. A wizard can only learn two spells per level, so assuming they always take the two of the highest level they can cast that gives: 10 x 1st level and 4 x level 2-9 and an additional 4 from any. As there are more than 4 spells per level, it is a wizards interest to expand their versatility when possible. As I mentioned before, I believe that Dungeon of the Mad Mage has a listed cost for what a spellbook can be sold for and it was based solely on the highest level spell in the book. I believe that cost was essentially equal to the cost of a scroll at the same level. As I mentioned this seems to low, but since many of the spells are probably duplicates of what a wizard currently has, they are of no value to that particular wizard. [/QUOTE]
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