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General Tabletop Discussion
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Value of a spell book (gp wise)
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<blockquote data-quote="5ekyu" data-source="post: 7571550" data-attributes="member: 6919838"><p>For this in specific</p><p></p><p>"So take a 5th level wizard that has only acquired spells through level up. That is 8 1st level, 4 2nd level, and 2 3rd level spells for a total of 200 + 300 + 300 = 800 gp compared to 1,100 gp to copy them and 44 hours to learn them. I bet in most campaigns the 44 hours is the more important cost."</p><p></p><p>i make no bets about most campaigns - especially regarding time frames.</p><p></p><p>But, 5e provides quite a bit of downtime info and activities and those tend to run in spans of a week, some broken into day-by-day leading up to a week. it also has optional rules for long rests taking a week of time without strenuous activity. </p><p></p><p>if any of those rules are in play in a campaign, they open plenty of cases for a 44 hour span of scribing time being no problem. </p><p></p><p>But the case in fact is, the free spells are added without cost and without time - per the 5e rules the cost and time requirements are for adding spells you find. </p><p></p><p>that is where your analogy falls short - fighter vs wizard.</p><p></p><p>the wizard gains for free spells to use at a given rate - 2 per level after the initial six.</p><p>The fighter does not gain new free armors and weapons just by leveling them, he can only find them.</p><p>So if we try to equate the wizard and the fighter by equating armor and weapons with spells known:</p><p>They both get free stuff at the start.</p><p>The wizard gets free stuff as they level.</p><p>The fighter has to find or buy his new stuff.</p><p>The wizard can also add from found or boguth stuff but it costs money.</p><p></p><p>That looks like one up for the wizard and one down for the wizard.</p><p></p><p>Whether they are equal or not will vary by campaign and setting.</p><p></p><p>But, regardless, trying to pair up individual elements of classes is usually pointless. Classes are packages - not individual items.</p><p></p><p>So, nah, the 44 hours being an issue in "most campaigns" argument doesn't really get off the ground or hodlk water even if it gets lift.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7571550, member: 6919838"] For this in specific "So take a 5th level wizard that has only acquired spells through level up. That is 8 1st level, 4 2nd level, and 2 3rd level spells for a total of 200 + 300 + 300 = 800 gp compared to 1,100 gp to copy them and 44 hours to learn them. I bet in most campaigns the 44 hours is the more important cost." i make no bets about most campaigns - especially regarding time frames. But, 5e provides quite a bit of downtime info and activities and those tend to run in spans of a week, some broken into day-by-day leading up to a week. it also has optional rules for long rests taking a week of time without strenuous activity. if any of those rules are in play in a campaign, they open plenty of cases for a 44 hour span of scribing time being no problem. But the case in fact is, the free spells are added without cost and without time - per the 5e rules the cost and time requirements are for adding spells you find. that is where your analogy falls short - fighter vs wizard. the wizard gains for free spells to use at a given rate - 2 per level after the initial six. The fighter does not gain new free armors and weapons just by leveling them, he can only find them. So if we try to equate the wizard and the fighter by equating armor and weapons with spells known: They both get free stuff at the start. The wizard gets free stuff as they level. The fighter has to find or buy his new stuff. The wizard can also add from found or boguth stuff but it costs money. That looks like one up for the wizard and one down for the wizard. Whether they are equal or not will vary by campaign and setting. But, regardless, trying to pair up individual elements of classes is usually pointless. Classes are packages - not individual items. So, nah, the 44 hours being an issue in "most campaigns" argument doesn't really get off the ground or hodlk water even if it gets lift. [/QUOTE]
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