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Value of Adamantine?
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<blockquote data-quote="The Sigil" data-source="post: 193108" data-attributes="member: 2013"><p>Oops! Good catch, laiyna!</p><p></p><p>So I need to adjust the value of the ore by multiplying value listed by the percentage of pure metal (I will call "adamantium") that you feel can be recovered therefrom. </p><p></p><p>Adamantium is mixed with iron to make adamantine.</p><p></p><p>A pound of adamantium would therefore still be worth 5,000 gp. Adamantite's value would depend upon its relative purity... "10%" adamantite (which is 10% adamantium) would be worth 500 gp per pound.</p><p></p><p>So, new "findings:"</p><p></p><p>1.) "ADAMANTIUM" is the pure metal that is alloyed with iron to create adamantine. Both adamantium and iron are softer than adamantine alloy (bronze is harder than copper and tin IIRC, so this is not unreasonable).</p><p></p><p>2.) "ADAMANTIUM" is worth 5,000 gp per pound.</p><p></p><p>3.) "ADAMANTITE" is not worth 5,000 gp per pound; rather it is worth 5,000 gp per pound times the percentage of purity (percentage of adamantium found in a particular specimen).</p><p></p><p>BTW, "whips out Rule 0 pen" is hilarious... and essentially what I did myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, this isn't a DEFINITIVE answer since it is piling guesswork upon guesswork (% of ore recoverable, 2:1 alloy mix, and so forth), but in my mind it makes a - well, not realistic, but - good verisimilitude of a solution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hopefully someone else can come along and help us keep polishing the model. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 193108, member: 2013"] Oops! Good catch, laiyna! So I need to adjust the value of the ore by multiplying value listed by the percentage of pure metal (I will call "adamantium") that you feel can be recovered therefrom. Adamantium is mixed with iron to make adamantine. A pound of adamantium would therefore still be worth 5,000 gp. Adamantite's value would depend upon its relative purity... "10%" adamantite (which is 10% adamantium) would be worth 500 gp per pound. So, new "findings:" 1.) "ADAMANTIUM" is the pure metal that is alloyed with iron to create adamantine. Both adamantium and iron are softer than adamantine alloy (bronze is harder than copper and tin IIRC, so this is not unreasonable). 2.) "ADAMANTIUM" is worth 5,000 gp per pound. 3.) "ADAMANTITE" is not worth 5,000 gp per pound; rather it is worth 5,000 gp per pound times the percentage of purity (percentage of adamantium found in a particular specimen). BTW, "whips out Rule 0 pen" is hilarious... and essentially what I did myself. :) So, this isn't a DEFINITIVE answer since it is piling guesswork upon guesswork (% of ore recoverable, 2:1 alloy mix, and so forth), but in my mind it makes a - well, not realistic, but - good verisimilitude of a solution. :) Hopefully someone else can come along and help us keep polishing the model. :) --The Sigil [/QUOTE]
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