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General Tabletop Discussion
*Pathfinder & Starfinder
Value of captured loot, esp. magic items
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<blockquote data-quote="Dreaddisease" data-source="post: 411116" data-attributes="member: 3548"><p>A destructable item like a CD or a DVD depreciates in value the minute you buy it, much like a car. If unopened you can get the exact value for it back. To run across the street and sell it to a buyer will still mean you get less. Its not the time limit but the uncertainty of the store owners of what they are getting and how and if it will sell. On the other hand I like the analogy of buying and selling a house or sports memoribilia or antiques, they constantly go up in value. The demand is there and even in medieval times the value of antiques and castles and lands constantly went up. I do not see how a magical item would not be worth more then its price when made. It is not destructable (well some aren't) and if there is no charges expended then why should it be less? It should be worth market value or slightly less (whatever that may be). </p><p></p><p>I agree that finding a buyer can be hard in some cultures, especially low magic cultures. Also I may decrease the value you get to have the item appraised (Identify spell costs 100 gp). But if you have a system of stores who specialize in buying and selling magic items then most likely they will buy as low as possible but not more than 10% less and sell at market or more but not more than 10%. Considering that most magic items range between 1000 and 8000 GP if they were to get a 50% margin they would pay off a store front and the have enough to retire in just one or 2 sales. </p><p></p><p>That is all.</p></blockquote><p></p>
[QUOTE="Dreaddisease, post: 411116, member: 3548"] A destructable item like a CD or a DVD depreciates in value the minute you buy it, much like a car. If unopened you can get the exact value for it back. To run across the street and sell it to a buyer will still mean you get less. Its not the time limit but the uncertainty of the store owners of what they are getting and how and if it will sell. On the other hand I like the analogy of buying and selling a house or sports memoribilia or antiques, they constantly go up in value. The demand is there and even in medieval times the value of antiques and castles and lands constantly went up. I do not see how a magical item would not be worth more then its price when made. It is not destructable (well some aren't) and if there is no charges expended then why should it be less? It should be worth market value or slightly less (whatever that may be). I agree that finding a buyer can be hard in some cultures, especially low magic cultures. Also I may decrease the value you get to have the item appraised (Identify spell costs 100 gp). But if you have a system of stores who specialize in buying and selling magic items then most likely they will buy as low as possible but not more than 10% less and sell at market or more but not more than 10%. Considering that most magic items range between 1000 and 8000 GP if they were to get a 50% margin they would pay off a store front and the have enough to retire in just one or 2 sales. That is all. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Value of captured loot, esp. magic items
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