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Value of low-light vision?
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<blockquote data-quote="Lucas Blackstone" data-source="post: 4317310" data-attributes="member: 68942"><p>No, I didn't claim that low light in 3rd edition ( a different game I might add, so the effects of low light vision there really aren't relevant ) was imbalanced. If people said, oh, low light vision should let you see invisible creatures ( gave it a benefit far more potent then intended) I would say it was imbalanced. Races in 3rd edition with low light vision had that benefit calculated into the racial abilities already. The difference here is that I was talking about taking an ability that is already balanced with a set of racial abilities, and in comparison to other racial abilities, and then house ruling it into something much better.</p><p></p><p>Low light vision lets you see in dim light. ( Though I didn't say that it doesn't make sense to house rule it. I said that the light range shouldn't be doubled. )</p><p></p><p>Using what I had suggested your example would read as follows.</p><p></p><p>DM: The torch lights up 20 feet in this section.</p><p>Player: So how far do I see with my Low Light Vision?</p><p>DM: 25 ( or 30 ) feet.</p><p></p><p>That is a definite benefit, but doesn't change the torch into a 10 radius light source, which it was not intended to be. Or change a lantern into a 20 radius light source, or a sunrod into a 40 radius light source.</p><p></p><p>Also in dim light conditions the low light character has a large advantage still.</p></blockquote><p></p>
[QUOTE="Lucas Blackstone, post: 4317310, member: 68942"] No, I didn't claim that low light in 3rd edition ( a different game I might add, so the effects of low light vision there really aren't relevant ) was imbalanced. If people said, oh, low light vision should let you see invisible creatures ( gave it a benefit far more potent then intended) I would say it was imbalanced. Races in 3rd edition with low light vision had that benefit calculated into the racial abilities already. The difference here is that I was talking about taking an ability that is already balanced with a set of racial abilities, and in comparison to other racial abilities, and then house ruling it into something much better. Low light vision lets you see in dim light. ( Though I didn't say that it doesn't make sense to house rule it. I said that the light range shouldn't be doubled. ) Using what I had suggested your example would read as follows. DM: The torch lights up 20 feet in this section. Player: So how far do I see with my Low Light Vision? DM: 25 ( or 30 ) feet. That is a definite benefit, but doesn't change the torch into a 10 radius light source, which it was not intended to be. Or change a lantern into a 20 radius light source, or a sunrod into a 40 radius light source. Also in dim light conditions the low light character has a large advantage still. [/QUOTE]
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Value of low-light vision?
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