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General Tabletop Discussion
*Dungeons & Dragons
value of NPC equipment?
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<blockquote data-quote="raidou" data-source="post: 109960" data-attributes="member: 310"><p>Hello, everyone!</p><p></p><p>I'm having trouble getting my head around how to give appropriate amounts of treasure per encounter, when it comes to NPC equipment. Here's an example:</p><p></p><p>I've got an orcish War2, which would make him a CR1 grunt-type encounter. Since he's not a particularly noteworthy NPC (I expect him to survive... oh, two rounds.) I figure he should have approximately 300 gp in treasure/equipment for a normal monster of his CR. </p><p></p><p>1.) This is a correct approach, right? The "value of NPC equipment" table in the DMG indicates that a level 2 NPC gets a nice 2000gp paycheck to start with. Even if I assume that a War2 is actually equal to a level 1 "regular" class, he'd still get 900 gp worth of stuff, based on that particular table. Since my PC's will likely slaughter these guys in fairly large quantities, that much treasure per orc seems a bit... excessive.</p><p></p><p>2.) so if I assume that 300gp is "about right" for one orc's worth of loot, my other question deals with outfitting him. A Chain Shirt has a market value of 100gp, but a resale value of 50gp. Which do I consider, when deducting from the base 300gp? Market value means less actual treasure for the PC's, and a shorter shopping spree for my poor orc. But again, I don't want to overdo the amount of loot I'm handing out in these fairly unimportant encounters.</p><p></p><p>Normally I eyeball this sort of thing, hand out whatever I feel works at the time, and proceed with the game, but I'd like to get in the habit of actually using the guidelines and formulas... if only for my own education on how they work.</p><p></p><p>Thanks in advance for any help you can offer.</p><p></p><p>-eric</p></blockquote><p></p>
[QUOTE="raidou, post: 109960, member: 310"] Hello, everyone! I'm having trouble getting my head around how to give appropriate amounts of treasure per encounter, when it comes to NPC equipment. Here's an example: I've got an orcish War2, which would make him a CR1 grunt-type encounter. Since he's not a particularly noteworthy NPC (I expect him to survive... oh, two rounds.) I figure he should have approximately 300 gp in treasure/equipment for a normal monster of his CR. 1.) This is a correct approach, right? The "value of NPC equipment" table in the DMG indicates that a level 2 NPC gets a nice 2000gp paycheck to start with. Even if I assume that a War2 is actually equal to a level 1 "regular" class, he'd still get 900 gp worth of stuff, based on that particular table. Since my PC's will likely slaughter these guys in fairly large quantities, that much treasure per orc seems a bit... excessive. 2.) so if I assume that 300gp is "about right" for one orc's worth of loot, my other question deals with outfitting him. A Chain Shirt has a market value of 100gp, but a resale value of 50gp. Which do I consider, when deducting from the base 300gp? Market value means less actual treasure for the PC's, and a shorter shopping spree for my poor orc. But again, I don't want to overdo the amount of loot I'm handing out in these fairly unimportant encounters. Normally I eyeball this sort of thing, hand out whatever I feel works at the time, and proceed with the game, but I'd like to get in the habit of actually using the guidelines and formulas... if only for my own education on how they work. Thanks in advance for any help you can offer. -eric [/QUOTE]
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