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General Tabletop Discussion
*Dungeons & Dragons
value of NPC equipment?
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<blockquote data-quote="Ywain" data-source="post: 110310" data-attributes="member: 1420"><p>If a L2 Warrior is supposed to have 900gp worth of equipment and a CR1 encounter is supposed to make 300gp worth of treasure available to the PCs, then you can divide it up how you want between these lines.</p><p></p><p>I think that the DMG suggests that you count goods as equal to their "resale" value when calculating treasure, but "market" value when calculating equipment. I could be mistaken, though.</p><p></p><p>So 900gp worth of equipment could include:</p><p></p><p>315gp Masterwork Longsword</p><p>150gp Chainmail</p><p>20gp Large Steel Shield</p><p>100gp Two potions of Cure Light Wounds</p><p>300gp Potion of Bull's Strength</p><p></p><p>Total: 885gp.</p><p></p><p>If he drinks the potion of Bull's Strength in order to fight the PCs, that leaves:</p><p></p><p>Total: 585gp</p><p></p><p>If the PCs kept the potions and sold the rest off for cash, they would get:</p><p></p><p>100gp (potions) + 242gp 5 sp.</p><p>Total: 342gp 5sp.</p><p></p><p>So that's pretty close to proper amount of treasure for a CR1. If the PCs have a long, tough adventure in front of them they might just leave the heavy stuff anyway. Or if the fighter want's a masterwork longsword he might just claim it. Then again, the warrior might have consumed one of the cure potions before he was slain.</p><p></p><p>If you really want to make sure that the PCs don't get much:</p><p></p><p>150gp Chainmail</p><p>20gp Large Steel Sheild</p><p>15gp Longsword</p><p>750gp Potion of Waterbreathing</p><p></p><p>Total: 935gp</p><p></p><p>The warrior consumes the potion and lies in wait in the river. When they wade through he grapples someone and pulls them into the deep water, trying to drown them (particularly effective against armored fighters who can't swim very well anyway).</p><p></p><p>Might be a tough encounter, might not be. Depends on how the surprise round goes. If they keep the equipment it is worth 185gp, if they sell it it is worth 92gp. Not a great haul.</p><p></p><p>So you follow one with the other and you will be averaging about 217gp or 263gp. For each CR1 encounter. At the climax of the adventure you just toss in an extra 50gp to the hoard and it will all even out.</p><p></p><p></p><p>Does that help?</p></blockquote><p></p>
[QUOTE="Ywain, post: 110310, member: 1420"] If a L2 Warrior is supposed to have 900gp worth of equipment and a CR1 encounter is supposed to make 300gp worth of treasure available to the PCs, then you can divide it up how you want between these lines. I think that the DMG suggests that you count goods as equal to their "resale" value when calculating treasure, but "market" value when calculating equipment. I could be mistaken, though. So 900gp worth of equipment could include: 315gp Masterwork Longsword 150gp Chainmail 20gp Large Steel Shield 100gp Two potions of Cure Light Wounds 300gp Potion of Bull's Strength Total: 885gp. If he drinks the potion of Bull's Strength in order to fight the PCs, that leaves: Total: 585gp If the PCs kept the potions and sold the rest off for cash, they would get: 100gp (potions) + 242gp 5 sp. Total: 342gp 5sp. So that's pretty close to proper amount of treasure for a CR1. If the PCs have a long, tough adventure in front of them they might just leave the heavy stuff anyway. Or if the fighter want's a masterwork longsword he might just claim it. Then again, the warrior might have consumed one of the cure potions before he was slain. If you really want to make sure that the PCs don't get much: 150gp Chainmail 20gp Large Steel Sheild 15gp Longsword 750gp Potion of Waterbreathing Total: 935gp The warrior consumes the potion and lies in wait in the river. When they wade through he grapples someone and pulls them into the deep water, trying to drown them (particularly effective against armored fighters who can't swim very well anyway). Might be a tough encounter, might not be. Depends on how the surprise round goes. If they keep the equipment it is worth 185gp, if they sell it it is worth 92gp. Not a great haul. So you follow one with the other and you will be averaging about 217gp or 263gp. For each CR1 encounter. At the climax of the adventure you just toss in an extra 50gp to the hoard and it will all even out. Does that help? [/QUOTE]
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