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<blockquote data-quote="roguerouge" data-source="post: 4052481" data-attributes="member: 13855"><p>I'm not going to respond to this one with studies, because it's too far removed from the game. Suffice it to say that while the copyright industry might want you to think that it's an open and shut case, it's not. </p><p></p><p>Basically, to hold that massive consumption of immersive fantasies can have no ill effects over time either requires one to believe that fiction has no effect on someone (making it a waste of time) or that massive consumption of fantasies can only have good effects on the consumer, which is, frankly, silly. And clearly, if immersive fantasies have no positive or negative effect on its consumers then the massive expenditures in time and money on interactive role-playing and the consumption of immersive fictions would itself be a net negative, as an opportunity cost. Since you and I clearly agree that we are not wasting our time in this past-time, then let's move on to a different issue.</p><p></p><p> </p><p></p><p>That's where we differ. I would think that there's something deeply troubled about a DM or a player who felt that imposing that kind of scenario on the other players in the game would be acceptable. The lack of empathy for the discomfort created in the other players is a yard stick of what kind of person that player or DM is.</p><p></p><p>If I liked the person, I would recommend therapy to a player or a DM who "enjoy[ed] what his character is doing" and thought that that was acceptable behavior outside of his or her bedroom.</p><p></p><p>edit: And the reason is because they are doing something in real life to the other people at the gaming table.</p><p></p><p>Like I said, I tend to agree with Elven Witch on this one: it's a problem if not handled properly.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4052481, member: 13855"] I'm not going to respond to this one with studies, because it's too far removed from the game. Suffice it to say that while the copyright industry might want you to think that it's an open and shut case, it's not. Basically, to hold that massive consumption of immersive fantasies can have no ill effects over time either requires one to believe that fiction has no effect on someone (making it a waste of time) or that massive consumption of fantasies can only have good effects on the consumer, which is, frankly, silly. And clearly, if immersive fantasies have no positive or negative effect on its consumers then the massive expenditures in time and money on interactive role-playing and the consumption of immersive fictions would itself be a net negative, as an opportunity cost. Since you and I clearly agree that we are not wasting our time in this past-time, then let's move on to a different issue. That's where we differ. I would think that there's something deeply troubled about a DM or a player who felt that imposing that kind of scenario on the other players in the game would be acceptable. The lack of empathy for the discomfort created in the other players is a yard stick of what kind of person that player or DM is. If I liked the person, I would recommend therapy to a player or a DM who "enjoy[ed] what his character is doing" and thought that that was acceptable behavior outside of his or her bedroom. edit: And the reason is because they are doing something in real life to the other people at the gaming table. Like I said, I tend to agree with Elven Witch on this one: it's a problem if not handled properly. [/QUOTE]
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