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<blockquote data-quote="roguerouge" data-source="post: 4054650" data-attributes="member: 13855"><p>I'll rephrase, although the reply to her implicit argument will be the same, with my rephrase in []:</p><p></p><p>"Finally, Elf Witch [used the examples of her characters' in-game] looting and related her own dislike for real world examples of it. Well, [I recommend as an experiment that you try] setting up a campaign in which [the game] doesn't force your character to loot to survive as they level up. It's an easy hack, frankly, with the addition of a sponsor or sponsoring organization to your campaign. Alternatively, other kinds of narrative provide for ways to make survivalist behavior perfectly justified. Perhaps you'll make an enjoyable activity even more enjoyable without having to take a step to justify these actions. You may grow even more close with your characters. The same goes for the violence argument...."</p><p></p><p>If I implied that she was, as a person, uncomfortable with what her characters were doing, I apologize. I had quite a few opposing arguments and examples to deal with in that post. </p><p></p><p>I simply meant that there are alternative gaming scenarios to "killing people and taking their stuff" mercenary scenario, as she no doubt knows, and to emphasize the advantages of other campaign styles when it came to this issue.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4054650, member: 13855"] I'll rephrase, although the reply to her implicit argument will be the same, with my rephrase in []: "Finally, Elf Witch [used the examples of her characters' in-game] looting and related her own dislike for real world examples of it. Well, [I recommend as an experiment that you try] setting up a campaign in which [the game] doesn't force your character to loot to survive as they level up. It's an easy hack, frankly, with the addition of a sponsor or sponsoring organization to your campaign. Alternatively, other kinds of narrative provide for ways to make survivalist behavior perfectly justified. Perhaps you'll make an enjoyable activity even more enjoyable without having to take a step to justify these actions. You may grow even more close with your characters. The same goes for the violence argument...." If I implied that she was, as a person, uncomfortable with what her characters were doing, I apologize. I had quite a few opposing arguments and examples to deal with in that post. I simply meant that there are alternative gaming scenarios to "killing people and taking their stuff" mercenary scenario, as she no doubt knows, and to emphasize the advantages of other campaign styles when it came to this issue. [/QUOTE]
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