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Value of Slaves
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<blockquote data-quote="Orius" data-source="post: 4055269" data-attributes="member: 8863"><p>Starting? My mind's been spinning for like the last thirty posts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Some of the cultures in my campaign use slavery. That's not because I have deep seated urges to chain girls up in a dungeon somewhere (and I find such perversions to be unappealing and disgusting besides), but because it fits the flavor that I want for the campaign. I want something like ancient classical society or pulp fantasy where slavery is part of the class structure of the society. And it's not just comely young females, there's galley slaves, gladiator slaves, common laborers, even slave tutors. And there's also similar nasty stuff like press gangs (better be careful where you get drunk!)</p><p></p><p>It's possible players that encounter the campaign might feel the urge to go out of their way to free said slaves. They're free to do so, but they'll have to deal with the consequences of how they approach it. Eaxmples:</p><p></p><ul> <li data-xf-list-type="ul">They go into a slave market and try to bust it up with their swords/fireballs whatever. Then the authorities come in and suppress them by any means necessary. If they manage to escape, then they find themselves as outlaws.<br /> </li> <li data-xf-list-type="ul">They go into the slave market and buy slaves to free them. The authorities don't care.<br /> </li> <li data-xf-list-type="ul">They attack a slave galley on the high seas. If they survive, well the sharks will be eating well for the next few days. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /><br /> </li> </ul><p></p><p>I remember some 2e books had prices for slaves under equipment. I don't remember offhand which ones they were, but I think they were Arabian Adventures and Age of Heroes. I'll use those sources as a basis for whatever pricing my campaign uses.</p><p></p><p>And IMO it's also doubtful that high-level PCs (or similar NPCs) would be captured and sold as slaves unless the slavers themselves are high or epic-level challenges. Most of the slaves IMC would probably be 1st level commoners or other low level NPC classes (like experts for skilled and expensive slaves).</p></blockquote><p></p>
[QUOTE="Orius, post: 4055269, member: 8863"] Starting? My mind's been spinning for like the last thirty posts. :p Some of the cultures in my campaign use slavery. That's not because I have deep seated urges to chain girls up in a dungeon somewhere (and I find such perversions to be unappealing and disgusting besides), but because it fits the flavor that I want for the campaign. I want something like ancient classical society or pulp fantasy where slavery is part of the class structure of the society. And it's not just comely young females, there's galley slaves, gladiator slaves, common laborers, even slave tutors. And there's also similar nasty stuff like press gangs (better be careful where you get drunk!) It's possible players that encounter the campaign might feel the urge to go out of their way to free said slaves. They're free to do so, but they'll have to deal with the consequences of how they approach it. Eaxmples: [list] [*]They go into a slave market and try to bust it up with their swords/fireballs whatever. Then the authorities come in and suppress them by any means necessary. If they manage to escape, then they find themselves as outlaws. [*]They go into the slave market and buy slaves to free them. The authorities don't care. [*]They attack a slave galley on the high seas. If they survive, well the sharks will be eating well for the next few days. :] [/list] I remember some 2e books had prices for slaves under equipment. I don't remember offhand which ones they were, but I think they were Arabian Adventures and Age of Heroes. I'll use those sources as a basis for whatever pricing my campaign uses. And IMO it's also doubtful that high-level PCs (or similar NPCs) would be captured and sold as slaves unless the slavers themselves are high or epic-level challenges. Most of the slaves IMC would probably be 1st level commoners or other low level NPC classes (like experts for skilled and expensive slaves). [/QUOTE]
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