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General Tabletop Discussion
*Dungeons & Dragons
Valuing a Companion character (Animal Companion, Familiar, Cohort)
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<blockquote data-quote="Fanaelialae" data-source="post: 7617307" data-attributes="member: 53980"><p>The downside of this approach is that if the pet is equivalent to a PC, the player is essentially running two characters at once. Depending on the player's experience, it may cause delays at the table. Additionally, some players might feel it is imbalanced to allow a player to run two characters (of course, this assumes that not everyone gets a pet). </p><p></p><p>Just some issues I've seen at my table over the years. It varies though. My current players can handle as many as four characters at the same time without significant slow downs, and don't seem to mind if another player has more characters than they do. </p><p></p><p>I'd never let my other group (newbies) attempt that though. One player drew the Knight (Deck of Many Things) and even though it was just a fighter, and he was running a ranger (not too high on complexity) his turns took much longer. Fortunately, he got tired of running that character and retired him, so the issue resolved itself.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7617307, member: 53980"] The downside of this approach is that if the pet is equivalent to a PC, the player is essentially running two characters at once. Depending on the player's experience, it may cause delays at the table. Additionally, some players might feel it is imbalanced to allow a player to run two characters (of course, this assumes that not everyone gets a pet). Just some issues I've seen at my table over the years. It varies though. My current players can handle as many as four characters at the same time without significant slow downs, and don't seem to mind if another player has more characters than they do. I'd never let my other group (newbies) attempt that though. One player drew the Knight (Deck of Many Things) and even though it was just a fighter, and he was running a ranger (not too high on complexity) his turns took much longer. Fortunately, he got tired of running that character and retired him, so the issue resolved itself. [/QUOTE]
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Valuing a Companion character (Animal Companion, Familiar, Cohort)
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