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Vampire and other worlds of darkness
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<blockquote data-quote="overgeeked" data-source="post: 8657037" data-attributes="member: 86653"><p>I loved the gothic-punk aesthetic. I was more of a punk than a goth. But I loved that vibe. Modern urban horror. A lot of the aesthetics matched the urban decay that me and my friends lived in. That was not something we were used to. Goth kids and punk kids reflected in the books was great to us. The more mature, grown up, and more powerful version of those looks, of course. </p><p></p><p>I bounced off the writing, hard. I grew to hate the fiction at the start. Just skipped it every time. The setting was where it was at for me. The system wasn't D&D, so that was good...but the system itself wasn't good, so that was bad. But we dealt with it. Seemed straightforward enough. Dots and dice pools. We definitely played the superheroes with fangs variant most times...or all the time, really. </p><p></p><p>Of the five main lines, Vampire, Werewolf, and Changeling were my favorites. Of those, we played Vampire the most (by far), but my favorite of the three was Changeling (by far). Love the dual-world view. Gives a decidedly peculiar vibe.</p><p></p><p>I don't think so. But there are a lot of fans who love it. I'm a big fan of light and ultra-light games. Always have been and it's only got worse with age. I have neither the time nor the attention span to fret over if something's a +1 or a +2. Difficulty 6 or 7. Throw some dice, you want to roll high. We can sort it out from there.</p><p></p><p>I'll always be more a fan of the original World of Darkness versions of the games. I was already over it by the time Chronicles of Darkness rolled around, or whatever it's called. I think the 20th Anniversary Editions are the best. Cleaned up things here and there, kept the lore, smashed as much as they could into one big book, and presto...instant nostalgia.</p><p></p><p>Anything rules light. Free Kriegsspiel Renaissance. Over the Edge 3rd Edition. Fate. TinyD6. </p><p></p><p>FKR can fit in your head. When the outcome isn't obvious from the fiction and the results (success or failure) would be interesting, roll opposed 2d6. High roll wins. Negotiate ties. Three strikes and you're out. That's the entire game. One version, at least. </p><p></p><p>Over the Edge can fit on either an index card or one side of a sheet of paper. I really like the twists. Player-facing rolls. You roll 2d6. Succeed on a 7+ if you're actively doing something. Succeed on an 8+ if you're passively resisting something. Three strikes and you're out. Good twists on 4s. Bad twists on 3s. That's 80% of the system right there.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8657037, member: 86653"] I loved the gothic-punk aesthetic. I was more of a punk than a goth. But I loved that vibe. Modern urban horror. A lot of the aesthetics matched the urban decay that me and my friends lived in. That was not something we were used to. Goth kids and punk kids reflected in the books was great to us. The more mature, grown up, and more powerful version of those looks, of course. I bounced off the writing, hard. I grew to hate the fiction at the start. Just skipped it every time. The setting was where it was at for me. The system wasn't D&D, so that was good...but the system itself wasn't good, so that was bad. But we dealt with it. Seemed straightforward enough. Dots and dice pools. We definitely played the superheroes with fangs variant most times...or all the time, really. Of the five main lines, Vampire, Werewolf, and Changeling were my favorites. Of those, we played Vampire the most (by far), but my favorite of the three was Changeling (by far). Love the dual-world view. Gives a decidedly peculiar vibe. I don't think so. But there are a lot of fans who love it. I'm a big fan of light and ultra-light games. Always have been and it's only got worse with age. I have neither the time nor the attention span to fret over if something's a +1 or a +2. Difficulty 6 or 7. Throw some dice, you want to roll high. We can sort it out from there. I'll always be more a fan of the original World of Darkness versions of the games. I was already over it by the time Chronicles of Darkness rolled around, or whatever it's called. I think the 20th Anniversary Editions are the best. Cleaned up things here and there, kept the lore, smashed as much as they could into one big book, and presto...instant nostalgia. Anything rules light. Free Kriegsspiel Renaissance. Over the Edge 3rd Edition. Fate. TinyD6. FKR can fit in your head. When the outcome isn't obvious from the fiction and the results (success or failure) would be interesting, roll opposed 2d6. High roll wins. Negotiate ties. Three strikes and you're out. That's the entire game. One version, at least. Over the Edge can fit on either an index card or one side of a sheet of paper. I really like the twists. Player-facing rolls. You roll 2d6. Succeed on a 7+ if you're actively doing something. Succeed on an 8+ if you're passively resisting something. Three strikes and you're out. Good twists on 4s. Bad twists on 3s. That's 80% of the system right there. [/QUOTE]
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