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Vampire Base Class
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<blockquote data-quote="DreamingGod" data-source="post: 6636915" data-attributes="member: 42133"><p>Sorry! I've been busy and haven't been on site for awhile. Thanks for the feedback, I'll address your points below however.</p><p></p><p></p><p></p><p>While it may be too complicated, it did hit all the notes that a PK hits. I wanted the vampire class to have shades of <em>Legacy of Kain</em>, Anne Rice's <em>Vampire Chronicles</em>, and <em>World of Darkness</em>. And 2/3rds of it's inspiration has vampriric PK. I'd like to keep it, but concede the system used is possibly too complicated. </p><p></p><p>As for stripping the class, and modifying it for your use, go for it. I'd love to see how it looks at the end.</p><p></p><p></p><p></p><p></p><p>I have been woefully undecided on WHAT to do for Bloodlines. On one hand, gating most of the abilities behind the Subclass can cut off the feeling of vampiric power, on the otherhand, the Dark Gift system nearly makes the subclasses redundant. </p><p></p><p>In the early drafts, there was no dark gift system, and there was a lack of things to interact with Vitae (so that it'd be consumed) and the I had want to add in more abilities, without jsut gating all of them behind the bloodlines.</p><p></p><p></p><p></p><p></p><p>As it is, Bite is basically apart of Blood Drain. You can only bite while grappled (unless you are using Vampiric Fury) and can only apply Blood Drain to a Bite (Unless you have PK, in which case you can Blood Drain WITHOUT a bite, by drawing the blood out of the target)</p><p></p><p>As for Blood is Life, I agree. It is a good fit at 2nd level.</p><p></p><p></p><p></p><p>The thing about Vitae equalling level is it doesn't, and shouldn't, scale based on every level gaining a point. At lower levels you need more than 1, and the mid-levels are fine with a little less, and then it hits 'half level' by the end where you need it. Now, I could see losing to your Maximum after a short or long rest, and may end up doing that. So if you have more than your maximum after a short rest, it resets, where as on a long rest, it'd reset to maximum (if you had more) and then you would lose one. In the end, both achieve the effect I was going for, while what I have is more granular, so you can track your blood loss, the other way may be more intuitive. Thoughts?</p><p></p><p></p><p>I have three skills, as mainly, a legacy from the 4th Edition class where they were equal to rogues in their skills. While I conceded many of the Dark Gifts may negate, or at lest enhance, skills; I think thematically, it works for vampires to have some skills. (A long life to practice skills, how vampires usually embrace skilled folk, and other such things, most vampires seem to have a dearth of skills.)</p><p></p><p>As for hit dice, I've wavered back and forth between d8 and d10. Your point is well taken, the class gets some nice survivability so may not need a full d10. As for armor, I don't usually think of armored vampires, but know they happen (what'd I would consider as a multiclass), but don't see the harm in putting there. I will probably not include it though, but will give some thought to it.</p><p></p><p></p><p>A good point. I should probably point out some of the benefits and weakness of actually being undead. As for other classes hit die... I'd say 'no', you don't get them, but that is MAINLY because how it worked in 4th, and I based it off that. However, I concede it's probably not the best answer. One of the options I've thought of is to have Vitae come from class levels, from any class, and rule that, no you do not get hit dice. You get Vitae, you are a vampire, deal with it. But, again, I am not sure how good of an idea it is.</p><p></p><p></p><p></p><p>1) I would consider a full get up, thick cloak, and hood, with probably a mask, depending on how deep the hood is, to be fully covered. I would count it for more than a hood. Something that covers all your unprotected skin would stop it, but it would have to be thick. </p><p></p><p>2) Yes, the Radiant damage is supposed to be doubled also. Now making it apply at the end of a round is a really good idea, and one I am now keen to add. </p><p>As for changing it to a damage dice, I mainly picked a static number to avoid rolling, however a d6 or d8 would be a good dice, and I tentatively agree with your assessment that it will make things more clear.</p><p></p><p>3) I, honestly, have not considered Destroy Undead, if for the fact I usually build most of my Clerical monsters as, well, NPCs without actual class levels. I'd err on the side of 'No, you can't outright destroy the vampire!" but, mm. I'm not sure. I would hazard to guess you'd use class levels in place of CR (that is what I'd rule anyhow)</p><p></p><p>4) And no, you are not effect by an allies turn unless they purposefully want you to be affected. That's how I would run it at my table.</p><p></p><p></p><p></p><p>The feedback was, indeed, helpful.</p></blockquote><p></p>
[QUOTE="DreamingGod, post: 6636915, member: 42133"] Sorry! I've been busy and haven't been on site for awhile. Thanks for the feedback, I'll address your points below however. While it may be too complicated, it did hit all the notes that a PK hits. I wanted the vampire class to have shades of [I]Legacy of Kain[/I], Anne Rice's [I]Vampire Chronicles[/I], and [I]World of Darkness[/I]. And 2/3rds of it's inspiration has vampriric PK. I'd like to keep it, but concede the system used is possibly too complicated. As for stripping the class, and modifying it for your use, go for it. I'd love to see how it looks at the end. I have been woefully undecided on WHAT to do for Bloodlines. On one hand, gating most of the abilities behind the Subclass can cut off the feeling of vampiric power, on the otherhand, the Dark Gift system nearly makes the subclasses redundant. In the early drafts, there was no dark gift system, and there was a lack of things to interact with Vitae (so that it'd be consumed) and the I had want to add in more abilities, without jsut gating all of them behind the bloodlines. As it is, Bite is basically apart of Blood Drain. You can only bite while grappled (unless you are using Vampiric Fury) and can only apply Blood Drain to a Bite (Unless you have PK, in which case you can Blood Drain WITHOUT a bite, by drawing the blood out of the target) As for Blood is Life, I agree. It is a good fit at 2nd level. The thing about Vitae equalling level is it doesn't, and shouldn't, scale based on every level gaining a point. At lower levels you need more than 1, and the mid-levels are fine with a little less, and then it hits 'half level' by the end where you need it. Now, I could see losing to your Maximum after a short or long rest, and may end up doing that. So if you have more than your maximum after a short rest, it resets, where as on a long rest, it'd reset to maximum (if you had more) and then you would lose one. In the end, both achieve the effect I was going for, while what I have is more granular, so you can track your blood loss, the other way may be more intuitive. Thoughts? I have three skills, as mainly, a legacy from the 4th Edition class where they were equal to rogues in their skills. While I conceded many of the Dark Gifts may negate, or at lest enhance, skills; I think thematically, it works for vampires to have some skills. (A long life to practice skills, how vampires usually embrace skilled folk, and other such things, most vampires seem to have a dearth of skills.) As for hit dice, I've wavered back and forth between d8 and d10. Your point is well taken, the class gets some nice survivability so may not need a full d10. As for armor, I don't usually think of armored vampires, but know they happen (what'd I would consider as a multiclass), but don't see the harm in putting there. I will probably not include it though, but will give some thought to it. A good point. I should probably point out some of the benefits and weakness of actually being undead. As for other classes hit die... I'd say 'no', you don't get them, but that is MAINLY because how it worked in 4th, and I based it off that. However, I concede it's probably not the best answer. One of the options I've thought of is to have Vitae come from class levels, from any class, and rule that, no you do not get hit dice. You get Vitae, you are a vampire, deal with it. But, again, I am not sure how good of an idea it is. 1) I would consider a full get up, thick cloak, and hood, with probably a mask, depending on how deep the hood is, to be fully covered. I would count it for more than a hood. Something that covers all your unprotected skin would stop it, but it would have to be thick. 2) Yes, the Radiant damage is supposed to be doubled also. Now making it apply at the end of a round is a really good idea, and one I am now keen to add. As for changing it to a damage dice, I mainly picked a static number to avoid rolling, however a d6 or d8 would be a good dice, and I tentatively agree with your assessment that it will make things more clear. 3) I, honestly, have not considered Destroy Undead, if for the fact I usually build most of my Clerical monsters as, well, NPCs without actual class levels. I'd err on the side of 'No, you can't outright destroy the vampire!" but, mm. I'm not sure. I would hazard to guess you'd use class levels in place of CR (that is what I'd rule anyhow) 4) And no, you are not effect by an allies turn unless they purposefully want you to be affected. That's how I would run it at my table. The feedback was, indeed, helpful. [/QUOTE]
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